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Balancing should primarily be based off the default settings and not to satisfy the max setting brigade who do seem to be on the rise. It's a single player game, noone really gives a hoot about how awesomely large your epeen looks when viewed under a microscope.
Since you could just drop shield generators to keep the fog off your planet, and optionally leave a spot open for farming that you pre-seed with laser towers.
The game is ultimately factory builder not tower defence, and like Factorio enemies are supposed to serve as a threat in early game and a "puzzle" to solve later - how efficiently expand. There it's flamethrowers that trivialise combat <deathworld, here it's rockets on any seed above scarce.
The signal towers are the equivalent to artillery from Factorio. They are supposed to be a means to attack from very long range.
The issue for now is they can guide an unlimited amount of missiles. Meaning it is basically pointless to go past the first few tiers of missiles unless you just lack space.
For now tho it should not be nerfed. Because if it was everyone would just place shields everywhere and dark fog might as well not exist. after the initial clearing.
Hopefully, later this year a means to automate attacking the space hive will arrive. After that yes I think signal towers should be nerfed so that only higher tier missiles can be guided in such large numbers. And shields should allow bases to land again. Yet for now both would just lead people to turn off dark fog or not even play the game at all. We need the space gameplay first.
A power up time for signal towers sounds reasonable and effective.
The L2 missile ammo is too weak to be effective to clear planets with 15+ DF bases. I will try again with the L3 gravity missiles… but the L2 supersonic missiles definitely takes ages to clear each base… even with all green science done.
PS: im playing at Max DF settings
That said I just setup 10-ish plasma turrets and go kill relays on such planets. base can defend itself only for ~90s after relay is down before running out of energy and upgraded(up to green) Icarus can sit just outside base turret range indefinitely waiting for it to run out