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Youtuber and twitch streamer Nilaus makes tons of videos on automation games, especially Factorio and DSP. He also shares his blueprints.
Also, Factorio is probably the easier game between it and DSP.
Althought he is an australian so he is a bit..... wierd... :D
JD Plays is probably the only other one for tips & tricks. He can take some getting used to.
Anyone who played the game before would have made quite a few blueprints already if smart enough.
JD is also playing max difficulty.
No need to stare yourself blind on other peoples solutions and blueprints, big part of the fun is figuring out ratios and making your own blueprints.
One big tip is to always calculate backwards with your goal in mind.
I.e , "i want 100 blue science per minute" so i need x circuits per minute, which needs x plates per minute .. and so on.
a pen and paper to take notes is recommended if you dont wanna use online calculators.
The game pretty much expects you to rip stuff down and rebuild at certain intervals as you go through the tech-tree, so don't feel bad if your first factories are spaghetti nightmares.
Good luck and have fun
The first run is when you get the most glorious spaghetti.
I do agree with @Kazouie above:
Dial down the Dark Fog features for your first run(s).
I have to admit that I'm rather enjoying my 1st run currently.
The Fog is active but on slower side.
My starting system seems to be a bit more.. sparse on certain critical resources as other people's runs seem to be. This alone has given me quite a lot of extra headaches to solve.
And couple of times so far, The Fog has managed to infiltrate my planets, giving me welcome distractions that has demanded immediate attention BUT I can still figure out defences/attacks almost at my own pace once I'm there.
It's not been "overwhelming" since the first 2 Turrets I constructed, sure, but pleasantly controllable layer of stuff I can observe, research and learn on the side.
Definitely make your own blueprints, so you learn the quirks and are able to problem solve the ones borrowed from elsewhere. A fair number of them won't have QoL things like tagged belts. The ones I've made for early smelting arrays have a low building count and while the fiddly bits done most of the middle is missing. I then know how much room will be needed and have the option to copy paste in sections as and when I need to expand.
Generally if you think a setup works then make it blueprint and if you want to tweak it then use a creative save.
Most creators seem to have hopped onto the max difficulty bandwagon which is fine as they want views but doesn't do a huge amount for someone new to the game after info
Yeah I get that! Doing my first run with dark fog on default settings and my starting system is brutal compared to what I am used to. No lava planet (gobi instead), and my ice planet is a desolate planet far away with fire ice (but covered by enemy base), with no coal, 0%wind power and 54% solar. power generation there has been brutal!