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I don't know what your defense looks like on your starter planet, but you'll want to periodically keep checking the system view for those on your starter planet. Once you kick them off this planet, they'll either head to the 3rd planet or your starter planet. After a few times defending, they'll probably leave you alone for many many hours and end up on the 3rd planet. But I think this also depends on how much space you have used on your planets. I went 20 hours before they showed back up on my 2nd planet and going on 30 from seeing them on my starter.
Drag 15 or so wind turbines and drop your blueprint down. Put ammo in the box. Once built, do the same, but a little bit closer. Just keep walking closer and closer. Eventually you'll need to dismantle the back line, but you'll eventually get close enough that the front line will be able to hit the entire base and the back line will help take out the units as they charge.
It's actually really easy once you do it once. Just have to make sure not dump all your ammo in a single box. lol
Eh, that just makes them level up and you have to keep maintaining the ammo supply because at that point you don't even have planetary logistics. Better to just assert your dominance and kick their asses out. Unless it only has 100k of a primary resource that isn't coal, there's no reason not to just move to the 100% construction area planet when able to.
Before you'd need more than that you can certainly have lasers to make that even more effortless...
Mine has zero oil and very little coal, which seems to me like a prohibitive limit on moving my whole economy there. Oil is pretty foundational, and not very portable. I just produce silicon and titanium products, plus gun turret ammo.
To each his own. I do just enough on the starting planet to get myself off of it. The only thing it becomes is an oil refinery and coal mine. If you already built a massive base and a full blown mall, sure I can understand wanting to stay. If you haven't there's no need unless you just like the aesthetic.
After my first playthrough, I've always treated the starter planet like an actual starter planet. Get enough built to leave home and finally start the game by building my true base of operations. Also not really fond of just making thousands of foundations so I can spend 10 seconds paving a planet
I can't imagine what you're hauling from your oil refinery planet to your real base. Like, red tech cubes are basically made of oil (though you can use some coal to help if you've got it.)
Have you never used an ILS?
Sure, you can ship anything to anywhere if you are willing to build more ILSes, spend the warpers, and keep up with the power demands. Better to take advantage of local resources as far as possible, and ship only a shortfall of higher level goods as needed rather than simply shuffling raw ore or low-level intermediates around. You can make circuit boards or coils anyplace you need them, pretty much.
After you have "interstellar" (interplanetary) logistics, sure, you can move anything anywhere if you're willing to run enough transporters.
Oh, yea, I can see the confusion then. I just get Blue/Red/Yellow science up and running. Yellow is based on a storage box for Titanium at that point. If I see I have fire ice on the planet, I don't bother with graphene. Now I start to build my home on the other planet. You only need 800 sulfur to kick off interplanetary shipping (640 for the 2 ILS, 80 for the 2 rockets, 80 for 1 ship).
Either way, we're making trips between planets before we build the ILS. When I run back to feed my yellow science Titanium, I grab a bunch of sulfur and/or graphene and fly back. I only need the bare minimum to build 2 ILS'. Everything becomes automated once I slap them down.
Hell yea! Good job.