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Nilaus is doing a max difficulty play through right now. Its definitely not trivial lol. They start at level 10 and send waves of 50+ enemies every few minutes. You are just going to have to experiment with the settings. You can change certain settings by talking to the fog but you will have experiment with it yourself. I feel like they left the default settings low on purpose.
Maybe a better solution would have been "Easy" "Medium" "hard" preset options? Because the default might as well not exist, they are completely meaningless addition.
maxed out settings as you described with level 10+ starting and 50+ waves.... "might" be interesting? I'll have to take a look.
I think the point or comment I was trying to make with this whole thread is that if you load up the game, and just hit "play" without tweaking all the individual settings .... the "Combat" update might as well not exist.
You will have a single planetary base already established on your homeworld at the default settings. It is already expanded to have defenses and ground units, so it can and will kill the Mecha if the first thing you do after starting a new game is try to attack it.
That's a silly point to make, much less repeat.
While you can ignore the DF bases and hive for quite a while if you stick to replicator crafting, they will send raiding parties out once your power consumption increases which will destroy your buildings and even the Mecha if you made no effort to build turrets and tech up. Have you actually played this Dark Fog update at default settings for long enough to make white research?
My save file was already big. I got a dyson sphere on all the planets in my star cluster. Do they not spawn where i already had a base?
You have to make a new game to see them.
The Dark Fog should send out a scout the first time you warp to a new system and then grow and expand from there. This would allow the Dark Fog to truly ramp up and be more aggressive instead of just kind of hanging around and chilling.
Well you have to experiment to understand what the sliders do but its self explanatory if you read the descriptions and think about it. It is a bit overwhelming at first but it all makes sense.
Everyone will have a different preference surely because we are all unique thanks to genetic variation from chromosome reassortment and recombination. So how can developers know how it will feel for you? You have to decide for yourself and they gave you a toolkit to allow you to do that.
Also perhaps you did not read my post about a 417% start which includes 1x max density but 200% occupancy which means only one DF base per planet but every planet has one, (which I would guess could be 100% with the same effect at 1x max density, except lower metadata multiplier and I expect it may have an effect on recolonisation attempts) also rampage setting causes maximum hostility for attacks and when approaching the bases plus 1000% threat means the attacks happen often due to one's own activity.
The big difference with 417% though is normal resources which makes it easier to feed a firebase with ammo. Also less grind with only one attack wave cycle (as opposed to 4 in my current game) and only one base to remove, but less Dark Fog drop as well.
If you have your defences well set up Dark Fog is incidental, but if you get sloppy they will cause grief so it adds a little piquancy to the game and the consequences of your choices.
Now I have about half of green tech and am in blocked situation. I read that hive steal part of Dyson sphere energy so I stay on fusion power. Hive does not send any new bases but it has more than 500 drones and I am completely unable to attack it. I lose stacks of corvettes and destroyers in a minute and will be killed. Hive can not expand without material but it is so powerful I can not achieve ability to threat it without numerous white tech levels, which needs Dyson sphere. Their fighters also avoid my planets if I try to lure them near to be destroyed by turrets.
I read that they will develop tech to space war. I hope that they give some temporary solutions before finished solution, like some simple missile silo which costs huge amount of advanced materials. It is little bit frustrating to pause game for a long time to wait updates. But first impression is good.
Not really, I started on default also and felt little to no challenge from the AI. I think I had some production line sliced in half by a space attack because I expanded into an area with no shield coverage but beyond that it feels like the AI would need 7-8 hives to attack you simultaneously with 500+ units each for the siege to actually get serious.
Thanks for reading out the in-game encyclopedia entry I guess? it doesn't really matter though, default is insanely easy and passive and there's not much reason to bother with it so far because the combat is really too hands-off and basic to provide an interesting challenge.
Starting to build a dyson around an O-class and the only issue I'm having right now is the 6-10 minutes it takes me to clear new planets with grav missiles. If only they at least added a nuke-type weapon for faster clearing that would be great.
Anyways, it would be great if the AI competed for resources with you at least. This way you'd have to fight for new resource nodes, that would be much more interesting than simple waves spawning to attack you. There's definitely lots more that can be done with this system but it's very much needs polish.
Though I hope you're getting something close to that 'serious challenge' from the Dark Fog's max settings, since default is so personally disappointing.
I agree with you but as it is I don't think mere difficulty settings can solve the issue of a challenge. The AI is too simplistic for my liking, I think if it competed for resources with you after a certain threat level that would make it a bit more interesting, for example. Right now they're just sort of in the way most of the times.
I imagine there's lots of opinions and feedback for the devs to sort through, so we just have to be patient, for now :P