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Then set up for red cubes, unlock techs requiring blue and red. Then yellow, then purple then green, then white. At some point you will have to leave the planet for certain resources so you will need to unlock the tech that lets you do that.
Get the resarch treeS researched.
And keep up with the energy demand, eventually building a Dyson Swarm/-Sphere
Playing with or without the Dark Fog is always a choice and, since you have never played before, it is not a terrible idea to learn the progression of the technologies and upgrades without them causing you havoc and creating chaos. In addition, it will provide you will time to collect some Metadata and experiment with designing your own blueprints.
A small warning -- there are some technologies which partially rely on others that are not explicitly shown in the progression map. For example, it is possible to research Semiconductor Material without realising that you require High-purity Silicon to make the Microcrystalline Components. For High-purity Silicon, you require the knowledge of Smelting Purification.
But you can also just put dark fog on passive and they dont bother to attack you, but they can still setup their bases for free resources or power for you to get :)
Have many hundreds hours of FUN
This is actually a very valid option.
Honestly, I'd probably have felt the same when I first started out.
As for automation/progression.... Well, its extremely complex. The more you tinker with it the less complex it seems, but honestly, for newer players its definitely a struggle to make a 'perfect base' right off the jump.
Progression is typically Blue -> Red -> Yellow -> Purple -> Green
The requirements for Yellow+ are dependent on some pretty annoying things to make, so you'll want to have automation for their components.
If you're not sure where something is made:
If you mouse over the recipe in your Replicator (your inventory crafter) it will have a tag that says "Made-In:" which tells you where it's crafted.
Here's a bit of advice:
1) Expect your first planet to be a giant mess... One that would drive OCD people mad.
2) Expect to struggle with getting all the tech/materials automated the first 2-3 play-throughs. The game is extremely complex and ultimately requires quite a bit of effort to master.
3) Spend the time to remake critical infrastructure when you hit the logistics towers (you'll know when you see them). This will GREATLY simplify your life. I chose to try and 'make do' with my first play-though... It was hell once I got to endgame.
4) Take your time. The game is massive and you're not racing against a doom clock (Dark fog) so, no worries! Just sit back and enjoy tinkering with your builds.
5) Keep fuel on you 24/7.... When you run out, you find out at the worst times possible....
6) Last but certainly not least, make sure to get your upgrades, not just technology. Upgrades are CRITICAL in this game. Easily overlooked and a nightmare when you don't have them.
... that usually is when you happen to be moving at high speed and overshoot the moon or planet on which you were trying to land.
Trust me, while you can recover from such an event, it can take many many minutes before Icarus's small internal generator can provide enough energy to reduce its speed and its change course. At least with a relatively passive or non-existent Dark Fog, you will not be spending all that time wondering what will remain of your interplanetary factory when Icarus finally gets back.
7) As you are learning the progression of technologies and upgrades, do not worry about the balance between resources and products for any particular production process. Since there are no real time constraints in which the Dyson Sphere has to be completed (unless you are attempting one of the timed achievements), it does to matter if the production process input to output ratios are perfect.
8) Have fun!
"Starter base" = you have something automated.
"Planetary" (around red science) = you can build anything you want on a planet and you have belts/bots/PLS to handle inputs and outputs, as well as foundations to cover pits/oceans.
"Interplanetary" (around yellow science) = you have steady flow of resources between planets of a system
"Interstellar" (late purple - early green) = warp unlocked and provided automatically
"Overclocking" (white) = you can get anything anywhere but you need more of it, and spaceship throughtput and routing becomes a factor.
As for Dark Fog, safest choice is pick passive and if you find it too easy, elevate the diffuculty through the communicator.
Blue- basic automation
Red- fluid automation with oil
Yellow- other planet automation
Purple- more complex automation
Green- larger build and complexity automation with high power requirements
White- end game/sphere or swarm required
And it’s not a bad idea haveing the fog off or passive for first playthru. No harm in that
This being a major one, since the upgrade tech panel has some really useful techs.
- Energy circuit, which makes Icarus consume fuel faster. This helps to offset higher power consumption of more construction drones, flight, crafting and walking. Especially with better fuels
- Speed/storage upgrades for drones/logistic ships.
- Logistics Carrier Engine 4, which you need for ships to use warp for FTL.
-Veins utilization, which makes miners mine faster and reduces ore consumption. Or just run infinite ore deposits
For fuel for Icarus you tend to progress in the following (this might have changes early game with the new fuels):
Coal --> Energetic Graphine --> Hydrogen Fuel Rod (optional) --> Deuteron Fuel Rod --> Antimatter Fuel Rod
The idea is going more energy dense, while also having a better fuel generation % bonus. Since a positive fuel generation bonus means that Icarus can consume those fuels faster, e.g. get a higher energy recharge.
Where as plants/logs/organic crystals/diamonds/graphine /carbon nanotubes are poor fuels due to having a negative fuel generation modifier. Which means that Icarus is much slower at extracting power from those fuels.
A good example of energy density is hydrogen vs hydrogen fuel rods. Where for a minimal cost of titanium, the hydrogen fuel rods give power faster while being 1.62 GJ per stack vs hydrogens 180 MJ.
The wiki does have a page with a table on fuels, https://dsp-wiki.com/Fuels
Though it has not been updated for the dark fog.
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