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You can change the difficulty so they are dummies and don't attack. I believe that setting is for the entire game not just the system. The truce just stops their current attack and resets the threats to 0 I believe and once you are a threat again they will attack.
One odd thing is that I put a small outpost, at a neutron star, to collect uniform, expecting it to be taken down immediately. But it never went down. I got sick of the constant attack warnings though and finally took it down myself, 20+ hours later, but it was undamaged and had the same amount of ammo in it. Makes me wonder if the dark fog simulation gets messed up, if the planet is far enough away, or goes unvisited long enough.
I feel like the attacks should probably be more powerful and less frequent. There should also be more techs to delay and slow them down. For examples shields should prevent them from landing. Like they have to burn through the shield giving you more time to respond. Or ways to set cruisers to patrol certain planets to stop them from landing there.
It mixes well with factorio but there needs to be better solutions for being away from your base. When you start warping around it becomes quite annoying to deal with.
And when I’m home for a bit I’ll turn off highorbit setting so I can get more geothermal holes
This is the second time I've heard that you can attack relay stations, before they establish a connection to your planet, without increasing the hive threat. Can you explain that better? Do I need to cover the planet in missile turrets for that to work? Or is it just like it is with ground enemies, and I only need signal towers everywhere (and turrets can be concentrated in one spot)? I've been hesitant to attack anything in orbit, because it seems to dramatically increase the hive threat.
I also very much agree with handbanana, in that shields should prevent the relays from deploying. It's so difficult and expensive to actually cover a planet in shields, that there should be some additional benefit from it.
Missile turrets have a limited coverage on upper air targets. I don't know what it is exactly and it doesn't say anywhere but if you have sufficient numbers of missile turrets they can shoot down incoming relays. You don't actually need signal towers at all. As far as i can tell shooting them down when they are coming in doesn't increase threat at all. This might be a bug.