Dyson Sphere Program

Dyson Sphere Program

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Rowan 20/dez./2023 às 13:22
Anyone else sick of building malls?
Because I am. Especially early game. Getting all the different bits together for each specific machine, and making sure that one doesn't hog the whole production, the spaghetti belts, I'm so done
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Exibindo comentários 1625 de 25
BKo 25/dez./2023 às 22:28 
get logistics bots, no need for any mall
LegalEagle 25/dez./2023 às 23:43 
Escrito originalmente por weiss:
in my opinion should they make it possible to upload blueprints and then downloading them from others o.o
for me is it only a bit spaghetti at the beginning when i start with copper and iron.
from there on goes it then pretty organized. aka mega lab in the middle which are surrounded by all 4 matrix labs and to each sites their production lines.

Escrito originalmente por ikeaman:
I only have to make the oil stuff by hand
you make hydrogen by hand? that would be annoying by the ammount of hydrogen which the red matrix lab needs =x.
You can
Example: https://www.dysonsphereblueprints.com/blueprints/factory-early-mid-game-mall-v2
BraveCaperCat 25/dez./2023 às 23:47 
Yes i don't like "Malls". That is why i never make them. I handcraft everything from basic components (Iron Ingots. Copper Ingots, Magnets, etc.) and possibly stuff i need for Matrices, (Gears, Electromagnets, etc.) Which i have backup storage for.
Marakith 26/dez./2023 às 4:21 
I start with a simple mall... iron ingots, steel, power poles, magnets, copper ingots, road. Upgrade it as i need it (foundations, engines), and add logistics bot supply once researched.
When it gets to late game, I plop down a more advanced mall blueprint a fair distance away (half way around the planet ideally) allowing coverage of the whole planet by logistics bots within a reasonable timescale travel wise. The advanced mall supplies everything including assemblers, depots, smelters, logistic bots + drones.
Around the planet there will be other production facilities going to factories that need it and to a PLS, but each with a splitter on the output, and the split going to their own supply boxes for logistic delivery to Icarus (CPU production for example).
The game changer I needed on this run was a corvette production facility going to logistic supply, meant I could repeatedly attack the hive without delay until it was destroyed.

My bigger mall:
https://steamcommunity.com/sharedfiles/filedetails/?id=3123184768
Última edição por Marakith; 26/dez./2023 às 4:28
Helen Carnate 26/dez./2023 às 7:30 
Yea it totally sucks having every part you can possibly need to use available for use at one location even before you have drones up and running that can deliver them to you. It is so much easier to hand craft the 500+ belts I am about to use to get stuff from like silicone and titanium set up on another planet.

But seriously. If you want a mall it takes planning out 1 time. Then save the blueprint. I have a basic one for the start that just spits out boards and magnets to make blue science, and belts and sorters and gears on the side.

Then my main one for the early game makes most everything you will need through red science. I have a blueprint with just the machines and boxes with no belts or sorters except for 1 patch of belt in front of each machine to act as a marker of what goes where so I can stay under the absurd 300 item early game limit.
Mr. Fibble 26/dez./2023 às 9:11 
I tend largely ignore a mall until it comes time to head offworld and it's useful to have everything in a single location where I can come crashing down from orbit grab what I need from a cluster of boxes. With logibots up and running it does mean that all you really need are droned boxes pulling from around the planet and can skip most belting.

Although because of the speed of the logibots pocket crafting is faster in the early phases
weiss 26/dez./2023 às 10:47 
Escrito originalmente por LegalEagle:
Escrito originalmente por weiss:
in my opinion should they make it possible to upload blueprints and then downloading them from others o.o
for me is it only a bit spaghetti at the beginning when i start with copper and iron.
from there on goes it then pretty organized. aka mega lab in the middle which are surrounded by all 4 matrix labs and to each sites their production lines.


you make hydrogen by hand? that would be annoying by the ammount of hydrogen which the red matrix lab needs =x.
You can
Example: https://www.dysonsphereblueprints.com/blueprints/factory-early-mid-game-mall-v2
i dont mean via a fan page or a page where you upload it etc.
i mean literarly from ingame. like having a list from peoples with the blueprint menu ingame.
not from outside of the game.
i know that i could just copy my txt stuff in here and voila, you have x3
Proton Decay 26/dez./2023 às 11:28 
You can now build malls without a single belt, using storage and sorter filtration. Very compact, very easy.
Daerious 26/dez./2023 às 12:16 
Escrito originalmente por weiss:
i mean literally from in-game. like having a list from peoples with the blueprint menu in-game. not from outside of the game.

First, you have to remember that the game is being developed by a small studio; Youthcat Games has, I believe, less than a dozen people on their team. Integrating a blueprint database from all players on all platforms is not as simple as constructing the community leader board (i.e the in-game Milky Way Galaxy view). With a leader board, all that has to be maintained for each individual player are the specific star clusters and their energy contribution to COSMO -- essentially three small pieces of information; their user name (or unique Steam ID), the full star cluster code, and their Dyson Sphere energy contribution.

On the other hand, each blueprint file can be several KB -- largest one that I currently have is 5KB but almost all of mine are still well under the 150 building limit for the first tier of Mass Construction. Imagine someone with several dozen blueprints -- the drive space for their blueprints alone could easily reach 1MB or beyond. Then multiply this by the approximately 25,000 active players and there could be over 24GB of data that would have to be indexed, sorted and stored. Beyond that, the team would have to create another user interface layer to be able to shift through and access those individual blueprints. Then there is the question of exactly how many players would interact with the whole community of blueprints and, of course, how many of the blueprints would really be worth using -- recall the disaster of Bethesda's unregulated Creation Club for The Elder Scrolls V: Skyrim where game mods for the addition of a single apple were selling for (or at least priced at) $$$.

While it is not impossible, I would rather that the Youthcat team continues developing the game features that benefits everyone.
Thuar 26/dez./2023 às 14:54 
I like Nilaus his new "Make everything starter base" .

https://youtu.be/5zaWi7j5UKY


It's only using 2 Blueprints, where 1 is the start, and the other one is the repeatable blueprint.
Última edição por Thuar; 26/dez./2023 às 14:55
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