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browse through some player-made blueprints
sometimes you just cant get around stringing a belt over a quarter of the planet - and dad help you when you get around to the oil chains
Most technologies only unlock a few resources and buildings -- going slow means that you can begin to understand how they work and interact with your existing infrastructure. I am sure that I will probably be tearing down and rebuilding parts of my factory with each researched technology but I am finding that I am learning more by doing it myself that using an online resource calculator or downloading blueprints made by someone else.
I wish you luck ... the stars await and COSMO is in dire need of energy.
But you don't need every resource at every factory. No recipe in the game takes more than 5 inputs, and most take far less.
So as you unlock a new recipe figure out where you want to produce it, what inputs it requires, and then how to route those belts over there. You can use splitters to divide up a belt, or sorters to 'leach' from one to another (simply set the sorter between two belts), and it doesn't initially need to be neat.
Later on you'll get ways to fly resources around, so you won't need a mega-factory where your, say, copper belt runs past every single building that needs copper.
But even at the beginning don't be afraid to set up separated production fed by mines and smelters operating of a different group of resource veins.
It is possible to design some pretty elegant "malls" where all your basic buildings are produced with efficient belt designs. But for now I'd say don't worry about that. Feel free to have an ugly mess of belts running everywhere (spaghetti) until you get more of a handle on the game.
Dont look up all of the guides at the start though because half of the magic of these games is building your own horrible machines and doing it your way. Dont deprive yourself of the joy that comes from making something that actually works on your own merits. DSP is a great entry to these kinds of factory games because its degrees easier and more simple than factorio. Which is great and if you like this then get that after.
Truth.
Or watch some youtube videos for advice.
The aim of the game is to make huge dyson spheres to power your research production. You make a matrix, and use that to research further down the tech tree.
Try simplify your buildings.
Make magnets
Make circuit boards
Make blue cubes
research blue cubes.
It's pretty much the same but for the different resources and longer supply chains needed.
Start small, look at what items you can automate, but also consider buildings that use similar products. You can make Malls, which craft pretty much every building.
Don't worry about it. Embrace the spaghetti, that's half the fun.
Dismantling your tangled mess is free. Use blueprints to capture good parts of the factory, tear down the rest, and rebuild from blueprint. There's no real time pressure or big bad right now, so just take your time and enjoy.
One of the most powerful resource sorting tools is the logistics tower. Choose a recipe, filter the resources going into the tower, and send the outputs back to the tower. It's convenient and all in one.
I will say looking stuff up on the wiki for how things work is almost a must for some of the more advanced things (logistics centers for example) because the UI/localization/tutorials are still a bit early access.
Also, I suggest playing on infinite resources. It takes away some of the anxiety of thinking your wasting them.
It took me a while to get going too (this was my first real attempt at playing an automation game), but I just 'finished' the game for the first time. Might be the best $20 I ever spent on Steam.
Don't worry about messy building in the early stages. Assembled structures can be dismantled and reused. The introduction of logistics bots make the mid game a lot easier.
When developing upgrades, focus on capacity rather than speed.
When intergalactic travel opens up look forsystems with the 'rare' items. When ever you find acid, use that system to build Ti Bar. Wherever you find water, use that system to build Ti Glass. Wherever you find organic crystal use that system to build Ti Crystal.
and so on.....