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It's a habit from other games that you can feel free to train yourself away from in DSP, thankfully.
Unless you're playing on EXTREMELY low resource settings in the very beginning of a game, there's not really any real downside to just letting the game do it's thing while you're deciding yours. 'Running out of resources' is not something that's really going to happen in a regular game, with the exception of maybe Unipole magnets, if you start to extract them before your Vein Utilization tech is high enough to decently preserve them.
You don't have HP, you don't have a time limit to beat the game (but there are achievements that have certain time limits), so the game really is quite sandboxy and leaves you to do what you want as you want it.
the only real risk you'll be faced with is not having enough fuel in your inventory when you engage in interplanetary travel. It costs power to turn, accelerate -and- decelerate. If you over shoot a target planet and don't have enough fuel / power to slow down or turn....
may as well just reload at that point.
You used to be able to get yourself trapped against a gas/ice giant if you didn't have enough fuel -- but they fixed that by allowing Icarus to directly harvest from the giant -- which will eventually net you enough fuel to power your way out of its gravity well.
If you run out of fuel mid-space it is certainly quicker and easier to reload a recent auto-save; but it isn't actually a game loss condition. If left along Icarus will very, very, slowly trickle charge his "batteries" so if you left him flying along for several hours you should have enough free energy to (carefully) turn him around and make landfall again.
(The reason that didn't work on gas giants was that hovering on their surface consumed power at a quicker rate than the emergency trickle charge would replace it)
About the only way to get stuck now is to somehow convert every scrap of some critical path resource into, say, buildings before you spend the meager resources it takes to unlock 'Drive Engine 2' and give Icarus the ability to fly. (And it'd probably take days or weeks of profligate waste to manage that). Because once Icarus can fly you always have the option (no matter how slow) of moving to another system and starting over -- and trying to lose by running the star cluster out of resources would probably take years!!
Its called save files...