Dyson Sphere Program

Dyson Sphere Program

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mxsuzuki458 Feb 17, 2023 @ 12:04am
When did they ruin the X-ray cracking recipe?
I know they messed with some ratios when they released the 3rd oil recipe but they screwed up the ratio for the cracking recipe at some point. I havent used it in a long time but it used to be 1 into 2 and now its 2 into 1 with a ♥♥♥♥ ton of refined oil left over... What is the point???
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Showing 1-4 of 4 comments
Rekal Feb 17, 2023 @ 3:22am 
What are you talking about exactly? None of the recipes are 1 into 2 or 2 into 1. These are the three refinery recipes:

Plasma Refining = 2 Crude Oil processed into 2 Refined Oil and 1 Hydrogen

X-Ray Cracking = 1 Refined Oiil and 2 Hydrogen processed into 1 Energized Graphite and 3 Hydrogen

Reform Refining = 2 Refined Oil, 1 Coal, and 1 Hydrogen processed into 3 Refined Oil
Kyrros Feb 17, 2023 @ 3:47am 
I think you may be confusing the regular refining for the new optional 'Reforming Refine' recipe, which takes additional coal and converts it to refined oil.

The original recipes are unchanged...

Stage 1 (Plasma): 2 oil -> 2 Refi + H2
Stage 2 (X-ray crack): 1 Refi + 2H -> 1 Graph rod + 3 H2

All of which allows you in the end to create 1 Red Science from 2 raw Oil plus an additional 1 H2 leftover for each jello cube produced..

Reform Refine was added recently, to give players a round-about way of creating additional Refined Oil or Excited Graphite (at the cost of additional coal) without the having to deal with the headache of excess Hydrogen, which is difficult to get rid in the early and mid-games before players unlock Green science.

In terms of coal itself, the new recipe can be considered more efficient in producing Graphite rods, as it only takes 1 coal (combined with oil) to create 1 Graphite rod versus the regular 2 coal -> 1 Rod recipe from the smelter. This gives players an additional use for coal, which after the mid-game, is only really used for Proliferator which is a pretty efficient set of recipes itself - this results in massive availability of coal throughout the end-game and nothing to actually spend it on. This new recipe gives players a 'coal sink' as it were in regular games, and a 'coal saver' for use in 'low resource' games (aka: the new ultra-low 0.1x resource gamemode which was also recently added) where oil wells deplete much more rapidly than in normal resource level games as, then, do coal patches themselves. (Again, 1 coal + infinite oil = 1 Graphite rod versus 2 coal = 1 Graphite rod from standard smelting)

I haven't tooled around with it (or the 0.1x resource mode), myself, as I simply just tank my excess Hydrogen from Red Jello production, X-Ray cracking, and plastic production for use later when Green Jello production just eats it right back up. Others may be able to comment, though, on the more positive 'quality of life' aspects of using this recipe to prevent 'Hydrogen backups' common in the early game.

:sphere:
Last edited by Kyrros; Feb 17, 2023 @ 3:56am
Dragonmaster Feb 17, 2023 @ 6:29am 
The Xray cracking has not changed and has been the same the entire time.
ishe5555 Feb 19, 2023 @ 5:25pm 
X-Ray cracking has never changed. The recipe is an always has been 2 hydrogen + 1 refined oil -> 3 hydrogen + 1 energized graphite. There is a new recipe, reforming refine, for increased refined oil generation that is 2 refined oil + 1 hydrogen + 1 coal -> 3 refined oil.
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Date Posted: Feb 17, 2023 @ 12:04am
Posts: 4