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I'd have a good guess as to what's happening if you had to manually load fuel to restart them when you returned.
>>>In that case they almost certainly suffered from the power grid crashing, satisfaction dropping below 10%, at which point their sorters shut down -- which might be caused by them running out of fuel temporarily. But in that case they can't jump-start themselves; their sorters won't operate until the power grid satisfaction exceeds 10%.
There are a couple ways they could periodically restart; but none I can think of just due to your proximity. (If you had an uneven supply of power, say an occasional infusion of energy full accumulators shipped in, or a bunch of solar panels on just one side of the planet then when that other supply peaked it might get the grid above 10% and bring the thermal plants back online. Alternatively if your major load was PLS or ILS towers they'll still trickle charge from a grid that'd below 10%; and once they fill their demand stops and that might drop demand enough to jump above 10% satisfaction; bringing the thermal plants back online) <<<
I could also see a condition where you get close and enter the charging range of a wireless power towers, which significantly increases demand on the grid and increases the rate the thermal plants consume fuel. But in that case they would still be loaded and using at least a tiny amount of fuel even when you weren't around. So that also doesn't seem to match your description of what you're seeing.
So I'm baffled.
OP has quite diverse power grid with solar, wind and thermal mixed together. When he is away, grid is supported by wind and solar while thermal plants are mostly throttled and almost dont consume anyhting. Now, when he comes back to his base, Icarus connects to Wireless Power Towers and starts to draw a lot of energy from the grid. Additional power demand unthrottles thermal plants and OP sees that they start to consume fuel.
So, everything is working as intended.
I appreciate the responses, and the attempts to help.
josmith7 >>> Yes. The Thermal Power Plants always start consuming fuel once I get close enough. Without major testing, it only happens once I'm on grid with them, as in I can see them without going into the "Planet View". Until then, Planet view will show me that all the Thermal Power Plants are blinking visible warnings for "No Fuel". Mind you, it's most noticable when I am being ridiculous and have a huge grid of multiple Plants in one location. That, and it doesn't seem to matter what the fuel source is. I'll set up multiple potential fuel sources, so the fuel "can't" run out, or even just have them be the only thing being fed from an "infinite" Coal source (in the "Sandbox" versions). Near as I can tell, something in the coding stops them feeding when I am far enough away.
But, i don't have to manually restart the fuel feed. At first, I thought the conveyers might stop when I'm away from that location, but that doesn't seem to be the case. Near as I can tell, the Plants themselves stop accepting fuel when I am away.
Long comment, I'll do a new one for the next response in the list.
Ugh. I hate admitting that, but it's the truth. lol.
I'll tell you, though, that I have found no connection which makes me think it's something I am doing, as opposed to how others run the game.
Now, I don't want to be closed-minded, and I'm not perfect, so...
With multiple saves, resource settings, and it happening in every version of the game I have going (by version i mean Saves or new starts using different Resource settings), providing screen shots would be cumbersome. there is no Saved Game where this is not happening for me. TRhough, honestly, the only set up I think I haven't specifically tried is when I am using only a single Thermal Power Plant. I'm always using multiple plants, usually feeding of one to 3 belts, but each plant feeding itself individually; though in one version I stumbled on the plants being able to feed each other directly... as in, one conveyor belt using a sorter to feed a plant, and then sorters to feed successive plants from that first plant in the line.
but... I will see about posting some screen shots. If I want help, I need to do that. Thank you for pointing that out. Give me a little time.
If I'm not relying on those plants... well, then they are a waste of resources and space... but the Plants themselves still shut down, not using the fuel. that's important when I am trying to "burn off" any of the fuel sources.
Case in point, hydrogen. complicated set up, or simple set up, doesn't seem to matter. Take Red Cube production. Need Energized Graphite and Hydrogen to produce Red Cubes. If i set up the Oil refineries to produce that, and set up Thermal Power plants to use up the excess hydrogen production, I rely on the Plants to burn the Refined Oil to keep the hydrogen flowing. or, the hydrogen AND the Graphite flowing. But, move "off-grid" far enough... and the Plants stop taking the fuel. I've found no variation in this, which is why i ended up posting this thread.
It's good to hear that others aren't experiencing this, even if it seems to point out I'm the one doing something wrong. I'll have to spend more time diagnosing this. Testing this.
Wind all over the place.
Solar belted all the way around the equator, 3 deep.
Dyson Sphere and Solar Sails around the sun.
Ray receivers and E.... can't remember the name... they launch the Solar Sails... belted "above and below" the Solar Panels along the equator line.
Energy Exchangers. 1 row on the Southern side for producing Energy Accumulators (Full).
Energy Exchangers. 1 more row on the Southern Side to USE Full Energy Accumulators to produce empty ones.
(overkill, I know, but was intended to use all "free energy" to transport batteries off world in the future.)
Thermal Power Plants.
Mini fusion reactors.
I mean, the only thing I don't have running is the Geothermal or the Artificial Sun.
In that build, I have plenty of alternative power sources, and plenty of power... but the Thermal Plants just won't keep working unless I'm on grid! lol.
Now, I thought it might be as you are saying... the thermal plants weren't needed at the moment, so they shut down. Makes sense. Unfortunately, I started a new game, and built the Thermal Plants to burn off hydrogen AND provide power and I'm only up to Red Cube production in that save, and built very sparingly... meaning I have one assembler per product working.
While I'm standing with the Thermal Plants, everything works fine. I go a short distance away to my production line and the thermal plants will stop providing power to the grid and everything will shut down. I walk back over to the Plants, and they slowly start taking in the fuel, and power is restored.
Walk away, power gone.
Walk back, power restored because Plants start taking in fuel again.
Annoying, and mind boggling.
All this leads me to believe that... for me only, apparently... i walk away from a thermal Power Plant, and it stops taking fuel.
Every other Sorter on the planet continues to work when I am nowhere around, or even (in other saves) when I am on other planets. So I can only conclude that the coding is telling the Thermal Plants to only work when I am near... meaning in Surface view, Icarus walking around, and I can see them on my screen.
Honestly, I'd love to show you guys video of what I'm talking about. not really prepared to author something onto YouTube just to do that. I figured the developers would know what's going on, but submitting a bug report... I didn't want to use my Google log-in info, and there seems to be no other option available for submitting an official bug report. So I hoped they paid attention to these threads.
Perhaps I'm being silly on that Google log in info thing, but my caution in this area has served me well in the past.
i think I'll end up submitting an official bug report. This really seems to need the touch of the developers. or, at least, someone intimately familiar with the code.
Though, I really need to look again to see if I'm making some silly mistake nobody else is.
but, thank you again for your guys' help.
I should have mentioned, I'm not running any mods. None downloaded, so they can't even be interfering by accident.
Though, on an interesting note, I just looked into a little bit of this, and it seems that when I am only running 1 Plant, or 1 Plant with no other right next to it, I don't seem to have the problem. It seems to only occur when I have more than 1 Plant running next to each other in a given space.
Unfortunately, that amounts to the same ultimate response for me... they're a waste of time. i don't like that answer, so I'll keep looking into it and submit an official bug report.
However, it is far less obvious how to then find them and add them to a post here.
I seem to end up fumbling around in the steam client to find the spot where you can upload them to steam; after which you can view them under 'your content' and copy each one's sharing URL.
Then paste that sharing URL directly into your post here to add the screenshot to it.
(Though if you're playing the game on Xbox PC Gamepass then it'd be some other process)
Thank you, again.
At least as long as you are concerned about this bug, I'd recommend feeding your thermal plants exclusively from belts. While this wastes a bit of space, a snaking belt makes it really obvious if you have sufficient fuel or not. If the belt backs up you are good, and if it doesn't, you aren't.
In case you didn't know it, you can run a belt straight into a TPP, no sorter needed, then run a belt out the other side and right into the next one, max of 3 TPP's linked this way per set.