Dyson Sphere Program

Dyson Sphere Program

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unwanted resource trashing
currently having issues with an overabundance of some resources and nothing to do with them execpt to build massave storages. so frustrating to have my whole setup grind to a halt because im full of a resource i dont need but is a byproduct of somthing i need, currently its graphine....need an easy way to trash items or a building that acts like a recycling plant for unwanted resources
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Showing 1-12 of 12 comments
Alysm Nov 3, 2022 @ 10:53pm 
if you play with mods, there is a solution, but I agree, they need a trash compactor
Kyrros Nov 4, 2022 @ 12:01am 
Originally posted by silence_kvala:
currently having issues with an overabundance of some resources and nothing to do with them execpt to build massave storages.

I'm going to assume you're talking about Hydrogen in this case. It's a very common issue for the early and mid-game - in fact, it's usually the first real hiccup in the logistics puzzle that players need to solve to keep things flowing smoothly.

This is where many players first learn to use (and appreciate) the utility of the 4-way splitter and it's ability to prioritize inputs/outputs.

Storage for Hydrogen is extremely cheap and very easily scalable to larger holdings, as the 10k capacity tanks stack (and increase the stack size with the lab/container stack upgrades) and have a decently small footprint. This allows for relatively large storage areas, using a comparatively small amount of real estate.

You will be well served by storing as much of that Hydrogen as possible, as once you start to manufacture Green Science, you will be absolutely grateful that you saved all of that Hydrogen - because you will burn through nearly 20 Hydrogen PER CUBE, which will drain that stockpile quick, fast, and in a hurry.

If you just plop down a stack or two of storage tanks haphazardly in the middle of your base, it can seem like a bit of a chore to store all of that excess Hydrogen in the beginning of the game as all that storage just 'gets in the way'. You CAN, however, take advantage of the fact that neither tanks, belts, nor logistics stations themselves actually require any power to collect and store thousands of items. If you set up a PLS connected to a large collections of tank stacks out in a remote area (that is open and easily expanded upon), drones that take off from powered stations in or near your base can then drop off that excess Hydrogen (which you diverted with your 4-way splitters!) to that remote storage (that has no drones of its own) without actually needing power AT that remote destination. Once you unlock Gravity Matrices, you can throw the whole storage area into reverse, feeding all that needed stored Hydrogen back into your jello production via logistics. Again, the remote station does not actually need power itself if the product is being picked up by drones from other stations near your base that have their own access to the power grid.

:sphere:
Last edited by Kyrros; Nov 4, 2022 @ 12:04am
Dirkels Nov 4, 2022 @ 1:49am 
Possibilities:

1 Store. So no trashing, for especially hydrogen this can be beneficial at a later stage of the game. As I play a relaxed game with unlimited resources this is not of real concern to me.

2 Balance. Make factories that do not produces excess resources. For example, for red cubes you can use a combination of plasma refining (1) and x-ray cracking (2) this gives the needed hydrogen and energetic graphite, but more hydrogen than graphite. You could say the extra hydrogen is access and needs to be trashed, but you could also produce extra graphite from coal so that the whole build is balanced.

3 Burn off. If the excess resource can be used in a thermal power plant you could set up a burn off plant. This is a group of thermal power plants that are NOT connected to the main power grid but are used to charge accumulators. These accumulators are then discharged in the main power grid. This works because accumulators are discharged in energy exchangers before any other power source is used. You do need to have energy exchangers researched and it uses a lot of space.

My preferred way is to balance, but then I don't have to worry about resource depletion because I play with unlimited resources.
Schalimah Nov 4, 2022 @ 1:51am 
If you really just want to get rid of it, process it into diamonds and then burn it in a reactor.
Rekal Nov 4, 2022 @ 2:00am 
Originally posted by silence_kvala:
currently having issues with an overabundance of some resources and nothing to do with them execpt to build massave storages. so frustrating to have my whole setup grind to a halt because im full of a resource i dont need but is a byproduct of somthing i need, currently its graphine....need an easy way to trash items or a building that acts like a recycling plant for unwanted resources
Every material has a use and the multiple output recipes are the first challenge to players. There's no need to store items unless you intend to use them later or as part of a buffer. There's no need to delete items when you can just make plans to funnel them to the part of your factory that uses them. You've already seen what happens when you don't make plans for multiple outputs.

The only recipe where graphite is one of two outputs is the X-ray cracking recipe that produces hydrogen and graphite. If your graphite is the waste product you don't want, then by elimination you're using crude oil to produce hydrogen. This is not ideal because crude oil has a pretty limited output while there's quite a bit of hydrogen used late game.

The first question is what are you using the hydrogen for? Everything early game that uses hydrogen can also use the graphite from x-ray cracking. (Except the hydrogen fuel rods which aren't used for anything but Icarus fuel) Red Cubes require hydrogen and graphite in equal parts so you actually need to add an extra 50% graphite from coal to the x-ray cracking output to stay balanced. Burning hydrogen for power, you can also burn the graphite for power. The ratio is 2 hydrogen burners to 1 graphite burner and your x-ray cracking setup will run balanced - even if it clogs or slows from not using enough power.

If your using the hydrogen from x-ray cracking for some of the later game processes, my advice is....don't. By the time you need Casimir Crystals or Deuterium Fuel Rods you should have Orbital Collectors setup around the starting system's gas giant. Then you can draw all the hydrogen you want without any byproduct to worry about.

Take the time to crank out 40 Orbital Collectors to ring the gas giant completely and you'll have your hydrogen problem solved..for now.

If you just want a tip on how to get rid of all the graphite automatically, everyone needs more power. Run the graphite on a belt to a thermal power plant array. (Connect power plants with sorters to chain them without dragging a belt in front of each one individually) You'll get free power from your waste. Then continue the belt if your power plants aren't burning it all fast enough and send the graphite through some smelters (using up some of that extra power you're making) to turn into diamond. Then burn the diamonds in some more thermal power plants. The diamonds burn much faster than the graphite because they're considered less energy dense.

With that setup you're using the graphite for power while if your power demand isn't there and thus the power plants aren't burning the graphite fast enough the excess continues on to convert to diamonds which burns much faster. Thus keeping up with the excess graphite.
Dirkels Nov 4, 2022 @ 2:17am 
Originally posted by Kyrros:
If you just plop down a stack or two of storage tanks haphazardly in the middle of your base, it can seem like a bit of a chore to store all of that excess Hydrogen in the beginning of the game as all that storage just 'gets in the way'. You CAN, however, take advantage of the fact that neither tanks, belts, nor logistics stations themselves actually require any power to collect and store thousands of items. If you set up a PLS connected to a large collections of tank stacks out in a remote area (that is open and easily expanded upon), drones that take off from powered stations in or near your base can then drop off that excess Hydrogen (which you diverted with your 4-way splitters!) to that remote storage (that has no drones of its own) without actually needing power AT that remote destination. Once you unlock Gravity Matrices, you can throw the whole storage area into reverse, feeding all that needed stored Hydrogen back into your jello production via logistics. Again, the remote station does not actually need power itself if the product is being picked up by drones from other stations near your base that have their own access to the power grid.

:sphere:
With the latest update this no power storage method is now also possible for none fluid resource because you can now stack (small) storage units on top of a splitter. Now I think of it when using logistics distributers you don't even need a logistics station anymore.
silence_kvala Nov 4, 2022 @ 3:25am 
Originally posted by Kyrros:
Originally posted by silence_kvala:
currently having issues with an overabundance of some resources and nothing to do with them execpt to build massave storages.

I'm going to assume you're talking about Hydrogen in this case. <------hummm no
i clearly state Gryphine from prossing icefire/fireice to get hydrogen....somthing that i nee MORE of

cant burn gryphine or i would, and cant use it fast enough to keep stuff going....so ya recycling center
Nekogod Nov 4, 2022 @ 4:42am 
Originally posted by silence_kvala:
Originally posted by Kyrros:

I'm going to assume you're talking about Hydrogen in this case. <------hummm no
i clearly state Gryphine from prossing icefire/fireice to get hydrogen....somthing that i nee MORE of

cant burn gryphine or i would, and cant use it fast enough to keep stuff going....so ya recycling center

To be fair it wasn't clear, you said "im full of a resource i dont need but is a byproduct of somthing i need, currently its graphine" which could easily mean that graphene is what you need or that it's the byproduct.

That's a pretty unique problem, not sure I've ever seen anyone needing MORE hydrogen prior to having orbital collectors. You get more than enough from refining oil and xray cracking for red cube production, so much so that people often have issues getting rid of it.

If you need it for power then it's probably time to ramp up coal production or with all the graphene you have, solar sail/ray receiver production.

Once you have interstellar logistic stations and orbital collectors you'll have more hydrogen than you know what to do with.

Oh and you can burn graphene in thermal power plants.
Last edited by Nekogod; Nov 4, 2022 @ 2:25pm
Dragonmaster Nov 4, 2022 @ 4:59am 
Usually the early hydrogen set ups I put a splitter before my storage setup where it prioritizes the tanks/use and the overflow is sent to a small burn area where it immediately gets burned off. I usually set up 2cube/s setups so the amount of hydrogen isn't 'excessive' where a small burn spot to burn off the overflow keeps it from ever backing up (since the main planet's power is usually always needed unless your one of those that builds 50 rings of solars around the planet, then you might have to find a different option.
Bobucles Nov 4, 2022 @ 6:05am 
For early game, just store the surplus. The tech system will demand it and create a new surplus, soon enough.

Oil cracking is largely a trap tech and should not be overly invested. Also beware of burning away all your coal, it's a core ingredient for proliferator to super charge your factory.
Originally posted by Bobucles:
For early game, just store the surplus. The tech system will demand it and create a new surplus, soon enough.

Oil cracking is largely a trap tech and should not be overly invested. Also beware of burning away all your coal, it's a core ingredient for proliferator to super charge your factory.
If you mean xray cracking, then I disagree, xray cracking is op, you can burn excess hydrogen and graphite in thermal power plants, no need for solar panels or wind turbines, later in game you can use excess hydrogen for deuterium and graphite for plastic, graphene, diamonds
Last edited by reprodukTOOOOOOOOOOOR; Nov 4, 2022 @ 6:35am
Rekal Nov 4, 2022 @ 7:16am 
Originally posted by silence_kvala:
<------hummm no
i clearly state Gryphine from prossing icefire/fireice to get hydrogen....somthing that i nee MORE of

cant burn gryphine or i would, and cant use it fast enough to keep stuff going....so ya recycling center
If you are processing fire ice into graphene for the sole purpose of using the hydrogen then you are playing in a very unique way. Hydrogen in this process is the smaller output and thus should be considered the waste product.

You need a different way to collect your hydrogen. I can only assume you're not aware of what the Orbital Collector is for. https://youtu.be/ZTJldpsfzmQ?t=158 Edit: Time stamp 158 is the in game voice over description of what the Orbital Collector does.
Edit2: Graphene burns faster than diamond does. https://steamcommunity.com/sharedfiles/filedetails/?id=2884234634
Last edited by Rekal; Nov 4, 2022 @ 7:34am
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Date Posted: Nov 3, 2022 @ 10:01pm
Posts: 12