Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Other than being a "noob trap" for unaware players who would set up a production in black hole system to only realize that it is working slower than planned.
As a side note: current cluster generation algorithm seems to pu black holes on the fringes of sector, so I imagine most players only visit black holes once to set up a unipolar magnet mine and never return again.
The time dilation happens because of your speed, not because there is a black hole. Although the black is of course a catalist for needing high speeds to stay away from it.
First, as others have pointed out, a planet orbiting a black hole would be very unlikely to experience notable time dilation. Remember, a black hole is a large star that is compressed into a infinitely small point, so the gravity (and thus, time dilation) at a certain distance is exactly the same as it was when it was a star -- as long as the distance is greater than the radius of the star. If you replaced the Sun with a black hole of the same mass, the time dilation on Mercury (with respect to Earth) would be the same then as it is now.
Secondly, even if we ignore how relativity works (after all, the game takes plenty of other liberties with physics, what's one more?), it would be really, really annoying to have a planet that produces less than all other planets. Introducing a mechanic that only serves to annoy the player isn't a very good idea.
Finally, as far as "Well, what if the mech gets very close to a black hole -- shouldn't the speed of everything else increase?" Yes, that would be a great feature, but... If the developer had the ability to speed up the simulation, I'm pretty sure that would have already happened. Certainly, there is a narrow window of time between when you get green cubes and when you start running into FPS problems, but its a narrow window and you are far, far more likely to want the speed up after you start scaling up to produce, say, 100 rockets / minute rather than before. This is a feature that would only serve to highlight the limitations of the games performance, and that's not a good idea.