Dyson Sphere Program

Dyson Sphere Program

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joebobku Oct 27, 2022 @ 11:42am
Unipolar Magnets
Does anyone use the Unipolar magnets to Produce the Advanced Particle Containers? I just find the resource so limited (even at veins utilization lvl 60) that this gets wasted really fast using it to doing anything but build smelters. You only get this resource at black holes and neutron stars. My game only provides 4 million units total throughout my entire galaxy. At 10 units per container (or about .2 with veins 60) this resource isn't going to last very long in game. Especially if they actually use it for anything else in future updates. Seems like this should be one magnet per container. Not 10.
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josmith7 Oct 27, 2022 @ 12:08pm 
I do have a science build that uses them; but I usually don't start using it until I'm over VU 85 - where ore usage drops to ~0.5% (meaning each particle contains would consume 0.048 unipolar magnets)

IOW At that point 4 million is the equivalent of about 820 million (and if you keep researching VU it just gets better and better - you need fewer unipolar magnets to research the next level of VU than you gain back from that VU boost)
Kyrros Oct 27, 2022 @ 12:10pm 
It's true that the Unipole replacement recipe is not overly helpful, given the low amount of resources total in a given Star Cluster. Doubly so, such that by the time it's relatively 'safe' to start using them, you don't really need them anymore.

The power of recipe lies not in the convenience, rather the reduction of length of the Green motors production chain. You don't need to use the Unipoles until you begin to have performance problems in your game. Hopefully, by the time that happens, you will have high enough Vein Utilization (VU) to make efficient use of the resource. At that point, you're able to dump the 100's of other machines involved in the E.Motors production chain, gaining a bit of a performance bump via the Unipole recipe 'shortcut'.

I'll be honest, I've only ever used the recipe in one game of mine just so that I can say I've used it. (I'm on #13 atm) :steammocking:

Thankfully, we're also still in EA, so tweaking of the recipe could still take place. Not to mention that we have no idea what other resource requirements the Combat Update will bring for us - perhaps even the possibility of 'harvesting' the scrap leftover from combat - which may also include rares as well?

:sphere:
Nekogod Oct 27, 2022 @ 6:07pm 
I do, you've gotten quite unlucky there. It's possible to get a seed with 15-20 million unipolar magnets which means you can start at a lower VU.

VU ramps exponentially at VU 60 your resources are multiplied by 41 so 4m becomes 160m

At VU 70 resources are x76 almost double what they are at 60. so 4m becomes 304m

At VU 80 resources are x141 nearly doubled again so 4m becomes 564m

Every 10 levels is x1.7 more resources

Every 12 levels doubles resources so it grows really quickly.

At VU 112 that 4m becomes 4bn
Last edited by Nekogod; Oct 27, 2022 @ 6:08pm
JokeryEU Oct 28, 2022 @ 2:20pm 
♥♥♥♥♥♥♥♥ i should invest more in making white cubes
Kyrros Oct 28, 2022 @ 6:38pm 
Originally posted by JokeryEU:
<REDACTED> i should invest more in making white cubes

That's pretty much the point of the game, haha.

The entire tech tree up to the point you start research White Jello is considered by some to be just a long drawn out tutorial, as you don't really get the ability to 'sandbox' very well until after you unlock warpers/Green Jello, which is the last step before unlocking Universe Matrices (White) - which by then, you finally have all the tools you need to unlock the rest of the open-world sandbox-style gameplay.

Again, that's just one particular perspective of DSP gameplay, though certainly not the only one, of course.

:sphere:
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Date Posted: Oct 27, 2022 @ 11:42am
Posts: 5