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60 seconds / minute divided by 1.33 seconds / recipe = 45 recipe completions / minute.
The production window shows how many times the recipe is done every minute. It doesn't include x2 output of circuit boards in your example.
Ok. Here is another reciept: 2 Crude Oil -- 4 seconds --> 1 Hydrogen + 2 Refined Oil. Oil Refinery says overal rate is 15 / min. 15 of what?
30 oil / min.
Similarly Board Circuits 60 recipes per minute (60 / 1 second). 2 circuits per recipe = 120 circuits. Adding 0.75 effectiveness we get 90 per minute, not 45.
If you want items per minute you calculate it as:
(60 seconds / <recipe time in seconds>) * <recipe output amount> * <crafting speed> * <proliferator bonus>
For circuit boards out of an assembler Mk.I (build speed 0.75), without proliferation, that would be:
(60/1) * 2 * 0.75 * 1 = 90 circuit boards/min
Add proliferator Mk.I to all inputs, set for extra product and it'd be:
(60/1) * 2 * 0.75 * 1.125 = 101.25 circuit boards/min
Switch to extra speed mode and it'd be:
(60/1) * 2 * 0.75 * 1.25 = 112.5 circuit boards/min
For titanium alloy (build time 12s, output 4) from an arc smelter (build speed 1), no proliferation, it would be:
(60/12) * 4 * 1 * 1 = 20 titanium alloy/min
For refined oil (build time 4s, output 2 refined oil, 1 hydrogen) from an oil refinery (build speed 1), no proliferation, it would be:
(60/4) * 2 * 1 * 1 = 30 refined oil/min
(60/4) * 1 * 1 * 1 = 15 hydrogen/min
However those numbers assume you're managing to keep the building running full time and it's got sufficient power. If you can't keep it supplied, or keep its production from backing up its throughput will suffer; same if your power satisfaction drops below 100%.
And for sorters Mk.I to get the 90/min you need for iron ingots and circuit boatd you need to make sure they're only reaching 1 grid square from the assembler. (Reaching 2 grids would drop them to 45/min and start starving, or backing up, the assembler)
I just recently played Satisfactory where all the numbers presented clearly.
i suppose it all depends on how the individual wants to play, but if making your own calculations isn't a key part of the game for you, then factoriolab is awesome. there is still tuning and nuance.
BetterStats has other good features like being able to see items per second as well instead of just per minute it can also show you your maximum potential production as well. IE if you have the machines to produce 120 a minute, but your sorters are too slow and you can only produce 90 a minute it will show you both the 90 and 120 so you can see at a glance if your shortfall is machine or resource costrained.
I've not used bottleneck but I hear it's good too.
The tooltip talks in an universal number:
X recipes completed per minute.
Not products, recipes. If a recipe makes 2 products and cycles 30 times a minute, that means 60 products a minute. Pretty simple to see without even asking, it just requires some level of in-game attention, which is hard to achieve if you dislike the game.
I think the problem here is that you dislike the game per se and are nitpicking over specific features, even to the point of not wanting to learn them from the start. Not everyone has to love the game design, that doesn't mean the designers are any worse compared to other games. If you don't like it, move on and try to get a refund. Trust me, you won't start liking it all of a sudden.