Dyson Sphere Program

Dyson Sphere Program

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VDmitry Jun 10, 2022 @ 12:06pm
How production speed calculated?
Sorry, but I simply not getting the numbers.

I produce Circuit boards. The receipt says: 1 copper ingot + 2 iron ingots -- 1 second --> 2 Circuit boards.

How it happens that the assembling machine produces 45 circuit boards per minute? Why 45 instead of 120? Well, the sorter Mk I is only able to deliver 1.5 ingots, instead of 2. Then it should be 90 boards in the end.
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VDmitry Jun 10, 2022 @ 1:20pm 
Well, with sorter Mk 2 it's still 45. But noticed that assembler produce rate is 0.75.
Knsgf Jun 10, 2022 @ 1:48pm 
1 second / 0.75 crafting speed = 1.33 seconds per recipe when done by assembler mk I.
60 seconds / minute divided by 1.33 seconds / recipe = 45 recipe completions / minute.

The production window shows how many times the recipe is done every minute. It doesn't include x2 output of circuit boards in your example.
Last edited by Knsgf; Jun 10, 2022 @ 1:52pm
VDmitry Jun 10, 2022 @ 2:05pm 
Why doesn't it include x2 output? Recipe says 2 items produced.

Ok. Here is another reciept: 2 Crude Oil -- 4 seconds --> 1 Hydrogen + 2 Refined Oil. Oil Refinery says overal rate is 15 / min. 15 of what?
Last edited by VDmitry; Jun 10, 2022 @ 2:07pm
Knsgf Jun 10, 2022 @ 2:16pm 
15 recipes per minute (60 / 4 seconds). 1 hydro + 2 oil per recipe = 15 hydro / min +
30 oil / min.
VDmitry Jun 10, 2022 @ 2:57pm 
I don't understand. In case of oil you multiplied x2, but in case of board circuit you didn't. In both cases recipe says 2.
VDmitry Jun 10, 2022 @ 3:00pm 
Originally posted by Knsgf:
15 recipes per minute (60 / 4 seconds). 1 hydro + 2 oil per recipe = 15 hydro / min +
30 oil / min.

Similarly Board Circuits 60 recipes per minute (60 / 1 second). 2 circuits per recipe = 120 circuits. Adding 0.75 effectiveness we get 90 per minute, not 45.
Knsgf Jun 10, 2022 @ 3:12pm 
We get 90 items per minute, which window doesn't show - just like it it doesn't do with oil; or 45 recipes per minute, which is what the window displays. And like you've noticed, there are recipes with multiple unequal outputs. If items per minute were used, then for these recipes it would be necessary to display speeds for each product individually.
josmith7 Jun 10, 2022 @ 4:14pm 
Originally posted by VDmitry:
Sorry, but I simply not getting the numbers.

I produce Circuit boards. The receipt says: 1 copper ingot + 2 iron ingots -- 1 second --> 2 Circuit boards.

How it happens that the assembling machine produces 45 circuit boards per minute? Why 45 instead of 120? Well, the sorter Mk I is only able to deliver 1.5 ingots, instead of 2. Then it should be 90 boards in the end.

If you want items per minute you calculate it as:
(60 seconds / <recipe time in seconds>) * <recipe output amount> * <crafting speed> * <proliferator bonus>

For circuit boards out of an assembler Mk.I (build speed 0.75), without proliferation, that would be:
(60/1) * 2 * 0.75 * 1 = 90 circuit boards/min
Add proliferator Mk.I to all inputs, set for extra product and it'd be:
(60/1) * 2 * 0.75 * 1.125 = 101.25 circuit boards/min
Switch to extra speed mode and it'd be:
(60/1) * 2 * 0.75 * 1.25 = 112.5 circuit boards/min

For titanium alloy (build time 12s, output 4) from an arc smelter (build speed 1), no proliferation, it would be:
(60/12) * 4 * 1 * 1 = 20 titanium alloy/min

For refined oil (build time 4s, output 2 refined oil, 1 hydrogen) from an oil refinery (build speed 1), no proliferation, it would be:
(60/4) * 2 * 1 * 1 = 30 refined oil/min
(60/4) * 1 * 1 * 1 = 15 hydrogen/min

However those numbers assume you're managing to keep the building running full time and it's got sufficient power. If you can't keep it supplied, or keep its production from backing up its throughput will suffer; same if your power satisfaction drops below 100%.

And for sorters Mk.I to get the 90/min you need for iron ingots and circuit boatd you need to make sure they're only reaching 1 grid square from the assembler. (Reaching 2 grids would drop them to 45/min and start starving, or backing up, the assembler)
Last edited by josmith7; Jun 10, 2022 @ 4:20pm
VDmitry Jun 10, 2022 @ 11:41pm 
Thank you. So 45 wass the recipe count, and basically it meant 90 board circuits.

I just recently played Satisfactory where all the numbers presented clearly.
aphfid Jun 11, 2022 @ 3:35pm 
I started with manual calculations, then spreadsheets, and then this: https://factoriolab.github.io/list?p=iron-ore*60&s=dsp&v=4

i suppose it all depends on how the individual wants to play, but if making your own calculations isn't a key part of the game for you, then factoriolab is awesome. there is still tuning and nuance.
VDmitry Jun 11, 2022 @ 5:24pm 
I do lot of calculations in Satisfactory. But not sure if it's great to have more of them when not needed.
Nekogod Jun 12, 2022 @ 10:08am 
Originally posted by VDmitry:
I do lot of calculations in Satisfactory. But not sure if it's great to have more of them when not needed.
If you're not opposed to mods, I believe BetterStats and Bottleneck are both better at showing exactly what you're making rather than how many times the recipe is being completed.

BetterStats has other good features like being able to see items per second as well instead of just per minute it can also show you your maximum potential production as well. IE if you have the machines to produce 120 a minute, but your sorters are too slow and you can only produce 90 a minute it will show you both the 90 and 120 so you can see at a glance if your shortfall is machine or resource costrained.

I've not used bottleneck but I hear it's good too.
VDmitry Jun 12, 2022 @ 11:57am 
Normally I'm against mods, not sure about this game yet. So far I'm trying to get overall picture of it. What I see is that Satisfactory appears to have much better Game Designers. DSP has different scale, and that's something of course, but other than that it's much less fun.
Last edited by VDmitry; Jun 12, 2022 @ 11:59am
Dynamite Jun 12, 2022 @ 1:12pm 
Originally posted by VDmitry:
Why doesn't it include x2 output? Recipe says 2 items produced.

Ok. Here is another reciept: 2 Crude Oil -- 4 seconds --> 1 Hydrogen + 2 Refined Oil. Oil Refinery says overal rate is 15 / min. 15 of what?

The tooltip talks in an universal number:

X recipes completed per minute.

Not products, recipes. If a recipe makes 2 products and cycles 30 times a minute, that means 60 products a minute. Pretty simple to see without even asking, it just requires some level of in-game attention, which is hard to achieve if you dislike the game.

I think the problem here is that you dislike the game per se and are nitpicking over specific features, even to the point of not wanting to learn them from the start. Not everyone has to love the game design, that doesn't mean the designers are any worse compared to other games. If you don't like it, move on and try to get a refund. Trust me, you won't start liking it all of a sudden.
Last edited by Dynamite; Jun 12, 2022 @ 1:13pm
VDmitry Jun 12, 2022 @ 1:53pm 
This is unrelated to such issues like missing information on how much of individual product you consume or produce. Do you think that displaying how much coal is burn on thermal plant makes the game better than need to calculate personally?
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Date Posted: Jun 10, 2022 @ 12:06pm
Posts: 27