Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
On top of that, the Grid System also separates parts of the planet with the Yellow Ring around it which blocks Blueprints from overlapping it.
This is partly due to the fact things like Solar Panels for example will not be allowed to be built so close to some of those Yellow Rings due to there size, and would just end up when built clipping through each other, yet the Accumulators are smaller so they can be built right next to it.
If however you were to manually build close to that same Yellow Ring with Solar Panels it would let you but, you would notice that they are further apart than how the Blueprint would of done it.
Another example is using a Large Storage Container and in some places you will see the Grid won't line up very well so that Belts will either be too close or too far from the Input point, and this is where a Sorter would go and the speed at which they work will be different due to it, or simply put the game will not allow you to put a Sorter on that connection.
Sadly unlike games like Factorio and such this Blueprint system in DSP is just Flawed and broken due to the Grid System they are using.
I keep my Blueprints to a very small selection and even then it can be a real pain in the ass.
The one MAJOR exception is Chemical Plants because they seem to be exceptionally finicky when it comes to blueprints, as sometimes blueprints, even within the same tropic zone (yellow lines), will cause the Chemical Plants to be far enough apart that you can put power poles between them (at one corner), but sometimes not, and rarely, won't allow you to place the blueprint at all because they get scrunched together.
Of course water/craters that require filling in with foundations also doesn't help things >.>
You tried the one thing that the system is bad at but that doesn't mean it's all broken and useless. Yes you can't just copy or transplant any design to every other place, everything is subject to the sphere, blueprints are specific to certain ranges of latitude. Unless they just encompass the whole planet, that is.
You still can have BP's of huge production chains. Work sideways instead of up and down . And to just name one example, you can put down a planetwide powergrid on a new planet with one click ( and some legwork to get it actually built). Maybe add rings of solar panels to mark those gridshift lines for a better visualisation of the different areas.
*edit*
Yeah good point, they need to basically include the Blueprint Tweaks mod, foundations really should be a part of the BP as well.
My blueprints are rather big and them going around the planed (a few around 4000 items)
This blueprints working pretty well.
May you figure out how to use them properly.
Care for the grid system on planed and you are fine.
I don't want to miss it anymore..