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Not sure what you mean about assemblers, 3 inputs can be done with 3 sorters and 3 belts.
Some screen shots might help
As far as sorters to buildings, they work best the belt runs along the building, if they run directly towards the building the outside connection points can give problems, depending on the spacing of the grid.
Those tips aside though; I'm not sure why your example of providing 3 inputs to an assembler requires elevated belts in the first place. I'd tend to do that by having pairs of parallel belts running past either side of the assembler (3 for input, 1 for output) and then having length 2 sorter reaching over the closer belts to access the further ones. That way I can make a factory column by extending those belts and copy/pasting the assembler (with its sorter) down the middle of the belts.
Planetary & Interstellar Logistic Systems tend to remove a lot of my need for spaghettis belts if I'm making a single item per factory - then it's very boring long columns all connected to a tower at the head of them. Maybe 30, 60, 90, 120 whatever assemblers or smelters all making a single product that's the supplied to the logistics network from the PLS/ILS.
(Now with blueprints I've started making more integrated factory designs, and those do require more spaghetti, elevated belts, and splitters to move all the various sub-components and their materials around the tight space)
I meant multiple assemblers of course.. 1 assembler is never an issue
Maybe I'm used too much to satisfactory
It's really odd how they missed this.
I know, but if you place 10 above each other, they should split between them.