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Locking up one of the slots is annoying but ultimately not a problem, because most of recipes have at most four inputs/outputs total.
IMO they should increase logistic slots to 12 (number of output belts) and add separate "slots" for warpers, vessels and drones.
Also if you want to maximize the number of available slots for different materials: instead of having warpers take up a slot in every station on a planet, just have ONE station demand warpers, then dump those warpers onto a belt that feeds a planetary logistics station, and use the planetary logistics system (drones) to distribute them to your other interplanetary stations via belts. You can feed warpers into any interplanetary logistics station on a belt and it will use those warpers without having to take up one of the 5 slots for materials.
You can then dedicate a single station to receive warpers from a distant system, and feed them out to planetary stations nearby the stations you want to ship items from. If you connect those by belt to the stations you want to have warpers, it will automatically use the 6th slot without you having to select anything. They will be used as normal from there and if you like, they can be fed through to the next adjacent station by belt.
When things scale up enough, you might not want to ship directly from the production stations, but send the product by drones to a series of dedicated Interstellar stations. This gives you a buffer and also saves you from having to spread warpers out all over the planet. It's much easier to do this in a ring closer to one of the caps with a tight cluster of stations connected to nothing else.