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Unless you set the sorter's filter, it will grab anything from its source and try to deliver it to the object it is attached to. If the object is a factory, and the grabbed item cannot be put in there, the sorter gets stuck.
You can check which item the sorter is currently holding by holding the mouse cursor over it and checking the tooltip.
To fix this, either set a filter on the sorter, or make sure your belts only carry a single kind of item.
Maybe it is a bug
You should avoid connect sorters from building to building when the raw materials may be exhausted. if you connect the sorters from building A to belt ,its ok
However it'll grab any input to the factory's current recipe whether or not the factory is currently short on that item. So if you were making, say, magnetic coils and the assembler's internal buffer was full of magnets but it was waiting on copper ingots the (unfiltered) sorter would still grab another magnet if that came by before the copper.
And now the sorter is deadlocked -- it can't pick up any copper ingots that might come by because it's still holding a magnet - but the factory can't make room to accept a magnet until it gets some copper so it can make a magnetic coil. Now you've got to manually intervein to get things going again (either remove the magnet from the sorter or manually inject some copper into the assembler.
Basically the game works better if you use dedicated single material belts so a sorter can't ever pick up the wrong thing. (Because even if you filtered your sorters a mixed content belt might get stuck where all of items going by were the wrong one, but because nothing's getting removed the belt can't bring the right items)
If the input slot of that machine is empty and sorter is still not filling the machine, I'd say it's a bug and your best shot at getting it fixed is submitting a bug report via the link in the stickied thread.