Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Like, how does this even work? Research prices are set in cubes, not in hashes.
Also, research speed upgrade that increases hash rate does increase cube consumption.
But because the higher MK goop uses the lower one directly at best you can get 25% more MK1, 56% more Mk2 and 95% more blue.
For the other materials it allows you to use less.
For example MK2 goop usually needs 2 coal -> 1 graphite -> 1 diamond, if you were to spray the coal then the graphite you would make 56% more diamond, but as you're only getting 25% more MK1 it's pointless. Instead what you can do is use less coal to get to the same amount of diamond.
The maths is easier at scale so for 15 MK2 per second you'd need 30 coal -> 15 graphite -> 15 diamonds, however if you spray both the coal and the graphite you only need 19.2 coal to make 15 diamond. If you're spraying the MK1 goop and the coal going into it then you'd need 18.75 diamonds to use the extra MK1 which would require 24 coal.
Tbh though it's so cheap to make even the MK3 just a bit of graphene and titanium that a materials saving is hardly worth the effort.
What I'm more interested in, and haven't yet gotten to in the few hours of the new update I have played, is how the sprayers interact with stacked items and how much you can really squeeze onto one belt. Or if you can stack different items onto each other so one stack of items can contain multiple things, similar to how belts work in Factorio.
Eh, I have plenty of designs that are pretty compact, or just feed from one factory into another. They're just factories in a grid-pattern with the occasional extra material belted between them.
If I want to make use of the sprayer, those have to be completely redesigned.
But the bigger impact was the ILS automatically outputting 4 stacked cubes -- that caused my overflow mechanism to trip and start shunting white matrix cubes into storage. Quick fix was to dial it back to override the default from the new research and force it back to 1x output.
But when I went and made room for the sprayers I also rearranged things so instead of using multiple 1800 output bets to feed rows of labs I now feed up to 4 rows with my 4 stacked (7200/min) belt.
The slowest change though has been adding sprayers to the cube manufacturing lines. Again I'm having to reroute belts to provide a spot I can install the sprayers.