Dyson Sphere Program

Dyson Sphere Program

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Zaflis Jan 20, 2022 @ 7:29am
I cannot get used to holding middle-mouse button, it stresses finger
Pressing mousewheel is heavier by design than other mouse buttons, it's not supposed to be accidentally pressed down while you are scrolling. This game expects you to use middle-drag all the time to turn camera and it's "killing me".

The workaround i have tried is to swap right and middle clicks for turning and rolling, and that part works. HOWEVER you can't rebind "exit build mode" key away from Right-click! Every time you turn camera in build mode it goes away! It is unplayable.

And this is the suggestion: Please add configurable keybind to "Exit build mode".
Last edited by Zaflis; Jan 26, 2022 @ 1:32am
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Showing 1-15 of 30 comments
Arkham4ever Jan 20, 2022 @ 9:20am 
youll get used to it. afaik there no way around. trust me, this game is worth your time.
Burnz Jan 20, 2022 @ 9:24am 
Originally posted by 1DFPArkham4ever:
youll get used to it. afaik there no way around. trust me, this game is worth your time.

Well, some people can't just get used to it for varied reasons. It's better to have full keybind customization in games.
margalus Jan 20, 2022 @ 9:33am 
If your middle mouse button is so stiff that it stresses your finger you need a new mouse. It should never be that stiff.
anmana Jan 20, 2022 @ 9:35am 
Uhm, I know it may sounds unreasonable but you ever thought of getting a new mouse? I put the camera on a mouse button which I can use with my thumb and have no problem at all. I get your pain but...if your mouse have "only" two buttons it may be worth your while?
Zaflis Jan 20, 2022 @ 12:44pm 
I have over 200 hours in this game, trust me i tried getting used to it.

I really like MX-518 gaming mouse. I played with the original for many years and then new model was released some years back that improved it further. Pressing mousewheel has always been the same, and my current one is already second one of the new model (3rd mouse), just because previous got minor issue with right mouse button after half a year.

But this mouse does have button 4 and 5 for thumb, but i just can't imagine using them for camera rotation. I can already imagine thumb screaming in agony like some years in the past. You don't want to put thumb into fast and repeated stress.

All i ask is to add control option to change "Exit build mode". Is this too much? No 3D-game uses middle-mousebutton to rotate camera... Imagine the outcry if they changed defaults for World of Warcraft to it (or name any popular game). DSP wanted to test new waters, it's not working.

Also mouse-button usage should be set by how much it is used. With default middle-click rotation, how much are you utilizing your right-click? Answer is: Much less than your middle-click! It should be other way around.
Last edited by Zaflis; Jan 20, 2022 @ 12:49pm
Arkham4ever Jan 20, 2022 @ 12:51pm 
isnt there some config file you could mess with? im just guessing in the blue here
Zaflis Jan 20, 2022 @ 1:01pm 
Originally posted by 1DFPArkham4ever:
isnt there some config file you could mess with? im just guessing in the blue here
No, at most it might be moddable but i have never done mods to Unity games.
Arkham4ever Jan 20, 2022 @ 1:19pm 
may i ask what the root of the problem is? like is your finger hurting?

im missing the left middle and wedding fingers tips so its impossible for me to play competitive fps-games but im sure youll find something that might help you :) why not trying to ask the devs for this?
Originally posted by 1DFPArkham4ever:
youll get used to it. afaik there no way around. trust me, this game is worth your time.

I got easily used to middle mouse button to look around :)
!?! Jan 20, 2022 @ 1:31pm 
The "just buy a new mouse bro" and "works for me, fygm" ♥♥♥♥♥♥♥♥♥♥♥ is strong in this one.

You can rebind mmb to something else using autohotkey and that'll be your only option until the key customization is actually full.
Last edited by !?!; Jan 20, 2022 @ 1:32pm
kris44dad Jan 20, 2022 @ 1:57pm 
As a side note, I've often stressed my middle finger with this game, but not over movement. LOL!

(How could you possibly need THAT many green motors, game!)
EmberStar Jan 20, 2022 @ 2:42pm 
I used the keybinding to move the "mouselook" to the right mouse button. It has some weird interactions with the construction UI, but to me it's a lot less annoying to deal with than the default.

At the moment, I don't think I have middle mouse bound to *anything,* because it's an irritating button to use and I don't like it.
EmberStar Jan 20, 2022 @ 2:47pm 
From the main menu: Settings, Control, and then "Camera Rotation" is the top option. I switched it to Right Mouse Button. I also rebound "use Warper" to the X key, because I'm not fond of using Capslock as a control either. Mostly because IT MAKES IT REALLY AWKWARD IF YOu forget to double check what random state the Capslock stopped on.
Zaflis Jan 20, 2022 @ 3:05pm 
Originally posted by EmberStar:
From the main menu: Settings, Control, and then "Camera Rotation" is the top option.
Like i said, this works perfectly for the camera rotation. But when you go into build mode and start moving camera it exits build mode.

Even if i were to use external software to remap middle-click to right-click i'd face the same issue.

As for "getting used to" issue... Have you ever tried convincing some FPS players that "invert mouse" is not the way to go? (Or vice versa, what if YOU were forced to use invert mouse?) Some things just don't work for people. Or WSAD VS EDSF keys etc... It doesn't hurt to give players these choices.
Last edited by Zaflis; Jan 20, 2022 @ 3:12pm
EmberStar Jan 25, 2022 @ 8:48am 
Originally posted by Zaflis:
Originally posted by EmberStar:
From the main menu: Settings, Control, and then "Camera Rotation" is the top option.
Like i said, this works perfectly for the camera rotation. But when you go into build mode and start moving camera it exits build mode.

Even if i were to use external software to remap middle-click to right-click i'd face the same issue.

As for "getting used to" issue... Have you ever tried convincing some FPS players that "invert mouse" is not the way to go? (Or vice versa, what if YOU were forced to use invert mouse?) Some things just don't work for people. Or WSAD VS EDSF keys etc... It doesn't hurt to give players these choices.

I honestly haven't noticed an issue with build mode. It probably *does* do exactly that, I just don't notice because it's not how I use build mode. I guess I pick the angle I need and don't change it, or if it does pop out then I just move to a better camera angle and re-enter build mode?

Regardless, it's the only option the game currently has. For me it works "well enough," and I just *don't* use the Middle Mouse button. Thinking about it, the ONLY game I play where the middle mouse is allowed to do anything in my setup is Warframe - some small number of ranged weapons use it to switch modes (such as changing from "Yamato Cannon" to "Quick fire" for a specific beam rifle) and melee weapons use it to trigger a Heavy Attack. Which has to be "charged" by building up Combo Counter. I tolerate it because neither function needs to be spammed.
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Date Posted: Jan 20, 2022 @ 7:29am
Posts: 30