Dyson Sphere Program

Dyson Sphere Program

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Mods - Why?
Okay, things like Minecraft and such are fun to add mods, but why would you add mods to an incomplete game?

Surely this would be a last resort after you've played/completed the vanilla version?
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Showing 1-15 of 15 comments
Tasolth Mar 4, 2022 @ 2:02pm 
Some mods are extending functionality that is lacking, or fixes oversights / problems. Some are shortcuts to make tedious actions easier. Several provide additional information that vanilla does not.

Example. https://dsp.thunderstore.io/package/testpushpleaseignore/Planet_Vein_Utilization/
adds a count of 'patches' of each resource type.

Or. https://dsp.thunderstore.io/package/hetima/SplitterOverBelt/
Allows you to drop splitters on an existing belt so you don't have to clear a space first, drop the splitter, then reconnect it.

https://dsp.thunderstore.io/package/alekslt/MineralExhaustionNotifier/
Gives a list of mineral nodes and extractor rates per planet and you can tell what planets are running out of resources at a glance.

https://dsp.thunderstore.io/package/appuns/DSPRecipeFinder/
One of my favorites. Allows you to mouse over an item in the fabricator and see what makes it, and what it is used for.

https://dsp.thunderstore.io/package/appuns/DSPStationInfo/
Another favorite. Toggle on a visual display of what an PLS or ILS is transporting and a visual indicator of the stock level. without having to click on each one to check.

There are several cheaty ones, but as I pointed out, several that are very useful to have. There are a bunch that will not trigger the achievement invalidation measures.
Tasolth Mar 4, 2022 @ 2:06pm 
Cant forget one of my all time favorites. https://dsp.thunderstore.io/package/hetima/LSTM/ Keep track of logistics between ILS and stock levels of stuff on other planets that are in the logistics system. Immensely helps to track down problem areas in your production chain.
Tasolth Mar 4, 2022 @ 2:08pm 
If you are interested I could drop in a whole list of the mods I use for 'comparison' sake. There are several that I did not list that are 'essential' imo.
josmith7 Mar 4, 2022 @ 2:17pm 
IIRC there's at least one autopilot mod for if you get tired of manually piloting your mech between planets and stars in the late game.

Then there are several mods that were so useful that their functionality got incorporated into the base game.

Way back in the first year of year access when you copied a building it wouldn't copy its sorters. So if you laid down a line of 30 smelters you had to go back and then individually attach 2 sorters (one in and one out) to every single one. The 'CopyInserters' mod was a huge quality of life improvement and time saver.
But eventually that functionality got incorporated into the base game.

Similarly, until a couple patches ago there was no support for blueprinting a Dyson sphere, or it's layers, nor for hiding it in the game (for performance reasons). There were some much appreciated mods that filled that lack until the game itself incorporated that functionality.
(Again providing huge quality of life improvements. I think it took me literal hours to hand lay and entire multi-layer sphere; even though each layer was the same -- I was going for power output; not for style)

So yeah, even in early access people use mods for various reasons; and I've used a couple here and there when the QoL improvement was large enough and I didn't feel that what was being changed altered the core gameplay mechanics -- the game wasn't designed to be hard because you had to hand set those components; they just hadn't yet gotten around to making it easier to scale.
Shurenai Mar 4, 2022 @ 2:45pm 
Bit of a funny question to ask, since Minecraft modding began while it was incomplete as well :P

Heck, The first mods for minecraft, technically, were in it's development era- Way back when, like 'classic browser mode' kind of way back, Before indev, before survivaltest.
mxsuzuki458 Mar 6, 2022 @ 12:36am 
Most of the mods I run are just quality of life stuff. The main ones I use are to tell me items per min on my manufacturing machines so I don't have to use a calculator to figure out ratios and stuff like pump anywhere, Free soil etc. Just stuff that makes the game play more enjoyable and less work. Sucks having to go to another planet and slam down foundations you currently don't need just for the soil to lay them where you do need them. I've done 1 play through running mods to the max basically skipping science and being able to hand craft anything for free. That is just too much and defeats the whole point of the game so I don't go that far. Galactic scale is a great one that in the settings menu, you can pick and choose what stuff you want for that play through in a 1 stop place in game. I'd highly recommend that 1 mod for anyone wanting to tailor their next play through a bit for comfort.
Mowglia Mar 6, 2022 @ 8:25am 
Galactic Scale turns an already good game into an awesome experience if you set it up right. Systems can be far more varied, making exploration much more interesting. My current cluster is 350 light years across with 255 stars :D
Cannon Fodder Mar 6, 2022 @ 5:19pm 
Originally posted by DrussTheAxe:
Okay, things like Minecraft and such are fun to add mods, but why would you add mods to an incomplete game?

Originally posted by Shurenai:
since Minecraft modding began while it was incomplete as well :P

Isn't it still technically not "complete" since they're adding to it all the time?
thenonsequitur Mar 6, 2022 @ 11:08pm 
Originally posted by mxsuzuki458:
Sucks having to go to another planet and slam down foundations you currently don't need just for the soil to lay them where you do need them.
FWIW, you don't need lay foundations to pick up soil, you can lay down any building and then pick it up to collect soil. I carry a stack of 150 power stations when soil collecting because it's quick to lay down rows of them to cover large soil patches and quick to recollect them. Can cover a whole planet and collect 10m soil in a reasonable amount of time without using foundations.
Last edited by thenonsequitur; Mar 6, 2022 @ 11:09pm
小阳春宥 Mar 7, 2022 @ 1:57am 
Mods is still very helpful for many players.
Darkracer125 Oct 1, 2024 @ 9:38am 
why do people complain about other people modding their SINGLE PLAYER game.

surely said people have much better things to do with their lives.
Dashiell Oct 1, 2024 @ 11:59am 
Originally posted by darkracer125:
why do people complain about other people modding their SINGLE PLAYER game.

surely said people have much better things to do with their lives.
Why do people necro 2 years old thread? surely said people have much better things to do with their lives.
Mowglia Oct 1, 2024 @ 3:45pm 
Originally posted by Dashiell:
Originally posted by darkracer125:
why do people complain about other people modding their SINGLE PLAYER game.

surely said people have much better things to do with their lives.
Why do people necro 2 years old thread? surely said people have much better things to do with their lives.

Because interesting questions are interesting questions, and why wouldn't people add to a thread that already exists rather than create yet another similar thread?

Do you refuse to use cars, computers, houses, and clothes, merely because they were invented more than two years ago? I guess such things are old tech now; so 2022, lol.

No - the real question is why some players feel compelled to comment on others posting on dormant threads, when they could easily ignore them and focus on threads created in the last 20 seconds. What psychology is at work here?

What is driving this fear/aversion to reviving dormant threads?

And why would players who clearly believe that other players ought to have much better things to do with their lives than commenting on dormant threads, bother commenting on those exact same dormant threads? I mean, surely they have much better things to do with their lives?

The human condition... fascinating stuff :D

Edit: I realise, of course, that you were responding sarcastically/ironically to another poster's use of the same phrase, but regardless, this issue of reviving dormant threads comes up often enough that the general points I raised still stand. What is the problem with reviving dormant threads?
Last edited by Mowglia; Oct 1, 2024 @ 3:52pm
Dashiell Oct 1, 2024 @ 7:44pm 
Originally posted by Mowglia:
What is the problem with reviving dormant threads?
Because vast majority of necroing doesn't add anything to discussion (which at that point might be just completely out of date and/or irrelevant), just like darkracer125 only added complaining about complaining.

That's a lot of effort to dig for a long irrelevant thread, which additionally was abandoned by OP from the get go.

Sometimes someone can drop something relevant to an unsolved thread and then it's ok but "necroing" term was created are frowned upon exactly for cases like these - it added nothing of value and often sparked confusion.
This thread was quite old before the recent post, so we're locking it to prevent confusion.
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Date Posted: Mar 4, 2022 @ 1:48pm
Posts: 15