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'Tidally Locked' in DSP is correctly implemented to match the same phenomenon that exists in the real world due to resonance of orbital bodies.
A tidally locked body DOES rotate, but it just rotates with the same frequency as it's actual orbit around the parent body in that it's 1:1 - 1 rotation per 1 orbit. If it did not rotate, then eventually, over the course of one orbit, then entire body would experience a single day/night cycle in the entire time it takes to orbit the parent body.
How does this apply to the game? Do we want tidal locked planets or more O stars?
This!