Dyson Sphere Program

Dyson Sphere Program

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thetraveler Feb 28, 2022 @ 8:30pm
Tidally Locked Planet
Just a quick note. If a planet is tidally locked, the pole should be pointed towards the sun, and it can still rotate (even if very slowly). In game, tidally locked planets just don't rotate, but the pole still points perpendicular to the sun.

Please rotate the planet to point the pole towards it's parent star.
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Showing 1-5 of 5 comments
Kyrros Feb 28, 2022 @ 8:46pm 
I think you're confusing 'Tidally Locked' with 'Horizontal Rotation', both of which exist in the game.

'Tidally Locked' in DSP is correctly implemented to match the same phenomenon that exists in the real world due to resonance of orbital bodies.

A tidally locked body DOES rotate, but it just rotates with the same frequency as it's actual orbit around the parent body in that it's 1:1 - 1 rotation per 1 orbit. If it did not rotate, then eventually, over the course of one orbit, then entire body would experience a single day/night cycle in the entire time it takes to orbit the parent body.

:sphere:
Last edited by Kyrros; Feb 28, 2022 @ 8:49pm
Desker Feb 28, 2022 @ 9:47pm 
Originally posted by Kyrros:
I think you're confusing 'Tidally Locked' with 'Horizontal Rotation', both of which exist in the game.

'Tidally Locked' in DSP is correctly implemented to match the same phenomenon that exists in the real world due to resonance of orbital bodies.

A tidally locked body DOES rotate, but it just rotates with the same frequency as it's actual orbit around the parent body in that it's 1:1 - 1 rotation per 1 orbit. If it did not rotate, then eventually, over the course of one orbit, then entire body would experience a single day/night cycle in the entire time it takes to orbit the parent body.

:sphere:
So...

How does this apply to the game? Do we want tidal locked planets or more O stars?
Shurenai Feb 28, 2022 @ 9:52pm 
Originally posted by GreenPuke:
Originally posted by Kyrros:
I think you're confusing 'Tidally Locked' with 'Horizontal Rotation', both of which exist in the game.

'Tidally Locked' in DSP is correctly implemented to match the same phenomenon that exists in the real world due to resonance of orbital bodies.

A tidally locked body DOES rotate, but it just rotates with the same frequency as it's actual orbit around the parent body in that it's 1:1 - 1 rotation per 1 orbit. If it did not rotate, then eventually, over the course of one orbit, then entire body would experience a single day/night cycle in the entire time it takes to orbit the parent body.

:sphere:
So...

How does this apply to the game? Do we want tidal locked planets or more O stars?
We want tidally locked planets around O stars. Infinite power and the receiver is ever in the right place. :winter2019happyyul:
YoulluPukki Feb 28, 2022 @ 11:35pm 
We want COMBO ! Tidally locked Horizontal Rotation flat Earth around O-Giant star
Inkotron Mar 1, 2022 @ 1:42am 
Originally posted by YoulluPukki:
We want COMBO ! Tidally locked Horizontal Rotation flat Earth around O-Giant star

This!
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Date Posted: Feb 28, 2022 @ 8:30pm
Posts: 5