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Also, the launch and landing also take a set amount of time. Not sure how much planet rotation impacts travel time, e.g. if a vessel approaches a planet from the opposite side of its destination.
You got to take into account that it is two-way trip. I.e. if you are trying to optimize throughput, you need to account for vessels travelling back and forth.
I don't think planet position or rotation will matter much if at all at this kind of estimation. It will affect by a few seconds which is inconsequential.
So say you have 10 vessels carrying 1000 items per trip. I will round up the one way trip to 3 minutes. Your throughput will be around 10*1000/(3*2) = 1666 items/min.
A bit less than a blue belt. Now if you need more that that you can put more towers requesting and supplying the same item. If you have 2 towers you will double that throughput.
So you need to estimate how much of the item you need and add according number of towers and vessels into the "trade route".