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It also can cut the amount of belts needed in half for transport which saved on power for outposts instead of using a PLS/ILS transport system.
Theres PLENTY of uses for the piler and its not garbage.
https://steamcommunity.com/sharedfiles/filedetails/?id=2748454071
You do this with two belts and then merge them, you've increased throughput to 60 units.
Max level you can stack them 4 times so a 30 belt becomes 120 belt.
These have flipped the game upside down in terms of ratio design.
So, yeah, the only real use of pilers is supporting increased fractionator output.
Outside of that I don't see much use either. For a normal production line it is easy to copy a line and be done with it. Saving space on a few belts is not worth it IMO. It is harder to design a line like that and having chained Pilers takes a lot of space too.
I guess my other option would have been to reduce the number of accelerators, and then scale down the rest of the blueprint to match -- but I went quick and dirty instead and jammed in pilers to make it work.
Pilers STILL work perfectly fine with ILS/PLS's after you unlock them (up until you unlock the VERY LATE GAME tech that allows them to output stacked. They allow you to make more condensed builds as imagine that you have a recipe that requires 2/s of 1 item and 1/s of the 2nd item. Assume mk3 belt. Before you would either have to make a 2nd line of the 2/s belt or only go with 15 assemblers due to the 2/s item. With Pilers you can instead take 2 belts out of the ILS right away, Pile then merge them and now you can fit the full 30 assemblers in a more compact build since the 2/s item is double stacked and the 'belt ratio becomes 1:1".
I wouldn't mind seeing a piler mk2 that has the same footprint as the original, but with two belt inputs.
^ This
Any shenanigan done with pliers could already be done with the vertical merger/spliter and the footprint is the same.
BTW, it's a bit of a noobtrap that compared to ILS, all pliers/splitters tricks to gain footprint are nullified by the fact that they are larger than one belt. I can't bother anymore. To me splitter are mostly priority sorters.
Oh, and VERY LATER GAME is when you start designing your factories around UPS limitations of your PC. Logistic stacking is i'd say just at the beginning of end-game.