Dyson Sphere Program

Dyson Sphere Program

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Nailfoot Feb 8, 2022 @ 4:18pm
Do you proliferate incoming and outgoing products?
I have been proliferating all supply and crafted products right where they are made. So everything coming out of an ILS gets proliferated, and everything going back into it is proliferated too.

I think I may be wasting some (a lot) of my blue juice though. I have 10,000 level 3 proliferated products sitting in a tower. And they may go to a place that doesn't benefit from proliferation (Basically, any item that only gets a speed buff doesn't really benefit).

So now I am considering retooling to ONLY proliferate right before my assemblers, and not proliferate before storing the assembled components.

What do you do?
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Zigamus Feb 8, 2022 @ 4:58pm 
That sounds like you got it going, good luck, please post your results, thanx :steamhappy:
Arcane Feb 8, 2022 @ 5:11pm 
I also proliferate everything, I don't think it matters much. In most cases items will go into another production chain. And there proliferation is not wasted because it won't be applied again.
So it is only wasted when it is not needed after. I think it is minority of cases.
josmith7 Feb 8, 2022 @ 9:41pm 
I've been selectively adding proliferation to my builds. Trying to only use it where it makes sense. (And yet I've screwed that up and done things like up in proliferation for an unnecessary speed boost, or end up proliferating only some of the components. Those fancy integrated blueprints I built turned out to be a PITA to proliferate properly)
Xilo The Odd Feb 8, 2022 @ 9:55pm 
stuff that normally takes the longest, or is made from harder to get materials, or is heavily consumer by other processes typically is what i proliferate for. following this criteria it does keep things to a sane level. eventually, it would be hillarious to get everything in tier 3 juice and just run production speed and see if i can drain out all my ILS from it. but thats a ways off. im a slow player.
kris44dad Feb 8, 2022 @ 10:03pm 
Originally posted by Nailfoot:
I have been proliferating all supply and crafted products right where they are made. So everything coming out of an ILS gets proliferated, and everything going back into it is proliferated too.

I think I may be wasting some (a lot) of my blue juice though. I have 10,000 level 3 proliferated products sitting in a tower. And they may go to a place that doesn't benefit from proliferation (Basically, any item that only gets a speed buff doesn't really benefit).

So now I am considering retooling to ONLY proliferate right before my assemblers, and not proliferate before storing the assembled components.

What do you do?
I'm proliferating the proliferators (of course). The colored cubes and antimatter before they are used to make white cubes and the resulting white cubes. The hydrogen for deterium. And inputs for several key components, rockets, casimir, anti-mater fuel rods and the rods themselves, and green cubes for warpers. In this game or the next one, I will likely do the same to green motors (you never have enough).
LorDC Feb 8, 2022 @ 10:09pm 
You aren't wasting any proliferator. If something already proliferated comes through sprayer, it does nothing. (Assuming, we are talking about pure mk3 proliferating.)
In general, I feel that proliferating on thee input (read, before assemblers) is the most sensible thing to do, especially if you are doing partial upgrades. It also aligns with the fact that you can't proliferate ores at mining point.
The only things that make sense to proliferate at production point are end products like sails/rockets/lenses
8Kuula Feb 8, 2022 @ 10:42pm 
Only inputs with few exceptions, like proliferators, graviton lenses, solar sails and fuels i spray on output also.
SailaNamai Feb 8, 2022 @ 11:35pm 
I spray the production components of every of my ILS modules. Only proliferators get sprayed directly where they are made. I've decided to not spray anything directly involving stone ore, but it was really a gut decision.
The vast majority of modules I have still set to extra products except some long recipes ike plane filters or carbon nano tubes.

https://steamcommunity.com/sharedfiles/filedetails/?id=2747857037
dxmc Feb 9, 2022 @ 12:25am 
I'm into my second playthrough, didn't get a chance to use the spray coater the first time around, so I've been experimenting with it but it seems as though it's not worth the hassle for most things. I think it can be useful but mainly for advanced production and key production slowdowns. Spray coaters take a lot of parts, spray paint has to be produced in an assembler, more stuff added to belts and more belts feeding in creating more spaghetti.

I tried this with red cubes and it increased production by 25%, but 25 extra red cubes every ten minutes really doesn't make a lot of difference. So I'm going to keep playing around with this mechanic but I think it will be most useful later game, producing sphere components, that sort of thing. This is what I mean by increasing spaghettification in early game.

https://steamcommunity.com/sharedfiles/filedetails/?id=2747878488
Last edited by dxmc; Feb 9, 2022 @ 12:29am
Nekogod Feb 9, 2022 @ 1:55am 
Originally posted by dxmc:
I'm into my second playthrough, didn't get a chance to use the spray coater the first time around, so I've been experimenting with it but it seems as though it's not worth the hassle for most things. I think it can be useful but mainly for advanced production and key production slowdowns. Spray coaters take a lot of parts, spray paint has to be produced in an assembler, more stuff added to belts and more belts feeding in creating more spaghetti.

I tried this with red cubes and it increased production by 25%, but 25 extra red cubes every ten minutes really doesn't make a lot of difference. So I'm going to keep playing around with this mechanic but I think it will be most useful later game, producing sphere components, that sort of thing. This is what I mean by increasing spaghettification in early game.

https://steamcommunity.com/sharedfiles/filedetails/?id=2747878488
To be fair your red cube build is very small, 2-3 red cubes per second is pretty easy to build in the early game at 3 cubes per second the 12.5% extra production setting gets you a free cube every 3 seconds. (extra production is usually better than extra speed).

That said I didn't use it on my research cubes until I had PLS unlocked, you can dramatically reduce the spaghetti that way.

https://steamcommunity.com/sharedfiles/filedetails/?id=2747933691

Personally I find MK2 to be the sweet spot double the extra products vs MK1 and 80% the extra product of MK3 but only uses coal and has much lower power requirements.

I have all my cubes set up for 3 per second, I then proliferate the last 2 steps so I get 3.6 cubes a second and then I proliferate the cubes so I get hashes as though I had 4.32 cubes a second which is nearly 50% more hashes.

But yes it really shines with longer and more complex chains. With green cubes for example if you're using coal for the graphene needed then fully proliferating with MK2 proliferator using extra products (despite using coal) reduces total coal used, reduces total power used and reduces all raw materials needed by about 70-80% per cube.

If you're using fireice for graphene then it uses more coal to use proliferator, but only a little bit more.
Last edited by Nekogod; Feb 9, 2022 @ 2:00am
LorDC Feb 9, 2022 @ 4:30am 
Originally posted by dxmc:
I'm into my second playthrough, didn't get a chance to use the spray coater the first time around, so I've been experimenting with it but it seems as though it's not worth the hassle for most things. I think it can be useful but mainly for advanced production and key production slowdowns. Spray coaters take a lot of parts, spray paint has to be produced in an assembler, more stuff added to belts and more belts feeding in creating more spaghetti.
It is certainly not worth it before at least yellow science. Just way too much of a hassle before you switch to ILS.
But for things like carrier rockets it can reduce your factory size by a factor of two while reducing resource consumption by a factor of three.
josmith7 Feb 9, 2022 @ 7:11am 
In my latest game as soon as I unlocked proliferator Mk.1 about the first thing I started spraying was the direct inputs into the matrix labs as well as the colored cubes they output.
Spending a little coal for some bonus science seemed a no-brainer.

(Didn't proliferate the production lines for those components, though; that didn't seem worth the payoff for blue or red science.
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Date Posted: Feb 8, 2022 @ 4:18pm
Posts: 12