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There are two modes for science buildings, production and consumption. Production has each matrix made at its own rate (blue takes 3 seconds per, red is 6 seconds per, yellow is 8 seconds per etc)
consumption is at a steady rate that i'm not sure what the time rate is.
Suffice to say, you should try to make an equal amount of each matrix type per second.
Somewhat, You would have a problem with the belts that you would have to get around, but yes.
the best way that I have found if you want to perfectly balance is to utilize a tool such as the wiki calculator ( https://calc.dsp-wiki.com/#items=rocket:f:1 ) which will tell you how many buildings/nodes/amount per second you need to make the desired quantity.
Alternatively you can just try to overproduce on everything and use storage/overflow areas on anything you care about
I'm not sure of the rate either but I believe the the ratio is the same as the amount of each cube so if you need 200 blue and 200 red it will consume 1 each per research tick while if you need 200 blue but only 100 red it will consume 1 blue and half a red per research tick. You can see the base idea in action when you have the research from inventory option turned on you will see the different speeds of the usage highlight, I've not actually looked into it in detail.
But I don't manual math things and just use a calculator with it being this one. https://factoriolab.github.io/list?p=&s=dsp&v=1
1. One MK3 conveyour move 30 items/s. All calculations depend on this value.
2. For every recipe, you need same amount producing buildings (for Assemblers only MK 2) as recipe processing time for recipe result per second. For example, basic oil refinery recipe produce 2 refined oil and 1 hydrogen from 2 crude oil per 4 seconds. Therefore you need 4 refineries for 2 refined oil and 1 hydrogen per second. With this knowlege you easily can calculate amount of refineries that filled up one mk3 conveyor (4 refineries x 15 = 60 refineries).
2.1 Assemblers have different speed of production. I dont calculate it for MK1 but for MK 3 you must divide by 1.5. For example, you need 15 Assemblers MK2 for 30 magnetic coils per second, but only 10 (15 divide 1,5), if you use Assemblers MK3.
3. For huge expand of processing chains, firstly calculate last items production. Then calculate production of its parts and do it step by step up to basic resources.
About labs: every laboratory in tower produce cubes with basic recipe. So, rule 2 will help you. For late game, when you will learn all vertical construction techs, you can easily calculate it with towers: highest tower has 15 labs, so you need 3 full towers for 15 blue cubes/s, 6 for 15 red cubes/s and etc. Double amounts for 30 items/s. And calculate all the world!!!!