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There's tech to extend sail lifetime and sails are eventually eaten to form the dyson sphere proper, which doesn't have a time limit.
One ray receiver running at theoretical maximum output (100% efficiency/photon generation/full continuous/gravity lens) pulls as much power as like 70 solar panels.
Well... no? A specific planet might not be able to receive on all/any dishes at all times (like if you're trying to place them on your starter planet, which orbits a GAS GIANT blocking the sun more often than not)
Set up your sail guns on a planet that orbits the star (preferably closer to it than the gas giant if you're in the starter system and have a planet there) and you'll get much better shooting.
As for receiving...that's just how it is. It's not like sails are expensive at all. Four? base assemblers can supply more than 16 guns constantly (and I mean constantly) shooting sails at the "sphere". I've got over 5000 sails stable and it's giving me 150MW cheaper than burning fuels.
Yes its been underwhelming.
I think a having a life spawn in general is a cool concept but how its currently implemented/balanced it just feels like a waste of effort and resources.
Lifetime Research goes a LONG way.
Probably a yellow research , right ? I got all blue and red and I find them short lived still. I need titanium for that, and at that point without titanium for yellow research a line of solar panel is better than the effort to make sail... At least in my opinion.
I'm making mega factories that consume lots of raw resources, but these resources are going to permanent things. It's a lasting effect on the "empire." Burning fuel is a waste in the long run(unless it's a byproduct). I wasted so much coal on generators. Solar sails are the exact same thing, you're just burning other resources as fuel instead of coal.
Sails should be made permanent (let's be honest here, they give tiny power anyway that has to picked up by a reciever that cannot work at full power without late late game tech) and the solar life upgrades should instead upgrade the amount of power they give or allow them to store power like an accumulator that gets bigger the more sails you launch.
For a permanent source of power I make a huge dot of solar panels at each pole of the planet. They have 100% uptime ranging from 50% power on the dark side to 100% on the light side. If the pole is tilted toward the star then many of the center panels have full uptime all the time. I have a panel factory on the silicon planet in the starter system so they are plentiful and I can call them with logistics vessels to any planet if I don't want to make the flight myself.
I've gotten quite a bit of mileage from micro fusion reactors. 9 MW of output and the deuterium fuel canisters and extremely energy dense, lasting a long time.
Making deuterium is the only real use I have for hydrogen. Once you're importing titanium from another planet, the canisters are not hard to make.
So yea, if you feel Dyson Sphere feels expensive, better expand your production, hoard resources, optimise... sooner or later you will run out of things to invest in anyway :D