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Rapporter et oversættelsesproblem
Can it detect satellite planet on O star? I really want that, so far i could only find one with sore-eye manual searching. Have all rare vein but the blackhole so far ++20 years .
yes, though Trebs is looking for slightly different system than myself.
Here is just a small list if interested in a few, again, other than Ocean type I have resources turned off. Ignore luminosity for black holes and neutrons, game uses a formula applied to the base value for that - for those I am just listing the base value since it is irrelevant for those. (I will add it calculated it later via the tool, but not so important atm)
https://pastebin.com/U2UwRzp4
We figure out a way to process/evaluate/search those files later but having this would make a good start for all developers.
However just for assurance I removed the mod and loaded a game created with the mod and the planet I was standing on was gone. I dare not think what would happen to all the structures on it if I actually played the game.
So keep in mind whenever the developer decide to "adjust" the algorithm there is the risk of you not able to load your map again or lose everything to a universe which is now generated differently.
And there is of course always the risk of a game update making the mod incompatible. Are you ready to lose a playthrough with 100+ hours?
A small example for the problem here. Anything which adjusts the Procedural Generation of the game (including game updates itself) always bears the risk of lose your cluster.
Fire Ice starting giant.
Very tightly packed solar system.
High wind world with good silicon and low tilt
Lava world with high solar and extreme iron/copper and low tilt
Very close Black hole and Neutron star. Of course this is a double edged sword, because their rare resources get a low resource multiplier.
95810791 - tight cluster of starts, some b-class right near by around 1.1 hours away , very close.
starting locations is basic irons copper and stone all near by and coal not too far away.
starting gas giant is hydrogen and fire-ice. starting planet also(for me not sure it counts research oil speed, showing 32 units p/s.
one near by planet fair close (normally for me been under .6 au) and got a lot of titanium, stone, copper however weak in iron, coal and ,no silicon it also have as a decent wind buff at 150% while solar at 115%, no liquids all land, good for soil gathering.
father planet a icy one with very little water. however does have silicon and iron a few millions units, a lot more titanium, weak in copper and coal. it also have fire-ice veins around 1.5 million. window a bit weak at 70% and solar worst at 41%. nearly water less at 98.1* unable land.
lastly main sun is a g class 1.04 r and .997 lums
black hole 13 light years and neutron star 11 light years away.
I'm still looking for a seed with 2 tidally locked planets next to a blue giant (20+ rad, ~2.7 lum) & same with a decent normal sized class O (~2.5lum).
00527470 (TheAncientOne) - very nice starting system, sadly the blue giant with R22.8/L2.736 has no tidally locked planet, but still one of the best seeds i know.
00361360 (Trebs)- Lumi: 2.755, Star size: 22.84, Planets: 2 , Tidal locked planet Type: Vocano - nice one, Top 5 so far :)
It's called "DSP Star Sector Resource Spreadsheet Generator", CSV - you'll find it @ thunderstore.
How about an class O with not one, not two, but THREE yes THREE tidally locked planets and an 2.508 lum? Seed: 71272105
There is a new mod out to search planets. It is mostly in chinese but I managed to figure out enough of it to find what you are looking for. The mod "Star Map Tools" and near the bottom the left number field is minimum luminosity and the right number field is max distance from start in LY.