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as far as logistic vessels deciding that they'd rather fly to the next star over for silicon instead of the next planet over, that's one of the couple bits of early access jank that hopefully gets addressed eventually.
thanks so much! didnt read good enough for logistic speed IV i was really struggling after i depleted my own system :)
1. Supply warpers to a primary planet or station and stock it with all the vessels that will be gathering from across the galaxy. No vessels to be used outside of the home system, otherwise they'll get stuck in sublight travel for hours.
2. Crank out enough warpers to supply every galactic station. (NOTE: you can adjust how many of an item are demanded by clicking and dragging on the item bar) The upside is that as soon as a delivery of warpers arrive, they get "eaten" by the station and go into it's warper slot. (not the demand slot) So having only 1 logistics station remote demand, then sending them out locally to the others by belts or small ships is an option.
Someone else helped me with this you just belt into the factory to keep it stockpiled.
i mean 6 lightyears isn*T that far... ♥♥♥♥ me sideways... 30 hours into a campaign (i can almost hear the whitesnake song in the background "and here i go again on my own, goin down the ...")
Request
Would it be possible to add an option on each resource slot in a logistics station for interstellar (actually between stars, not just between planets) demand? E.g. Local Supply/Demand/Storage, Remote Supply/Demand/Storage, <third name, inter-system?> Supply/Demand/Storage.
Example
To illustrate a case in which this would be useful, I want to create Yellow science in a distant star system (Sartan) and ship it home to my original system (Coxa). I found organic crystals on Sartan II, and titanium at Sartan I. I would like to ship Titanium from Startan I to Sartan II and manufacture the yellow science there, but I am already shipping Titanium from Coxa I to my home planet of Coxa III, meaning that my logistics vessels from Coxa I will try to ship Titanium to Sartan II, using warpers unnecessarily.
For now I have a few workarounds:
- I could ship the organic crystals to Sartan I and do the manufacturing there, then ship home
- I could just ship the organic crystals home to Coxa III and do the manufacturing there, using the Titanium I already have from Coxa I
... But this means my problem solving is constrained by a configuration limitation, which doesn't seem to be in the spirit of the rest of the game.Thoughts on naming
In my request above I waffled about the name of this third option, so here are some more in-depth thoughts. Y'all are the game designers and I trust you to know best, these are some examples to illustrate some ways in which it could work. Once it is no longer just Local/Remote, those two antonyms don't really leave room for a third option, so probably we would need a new naming scheme. Possibly:
You could also leave it as-is and have an "allow warp" checkbox (per resource). But that doesn't really apply to the Local option; and it since it introduces another UI component, it makes the Logistics Station controls more complicated than it needs to be.