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翻訳の問題を報告
Satisfactory has the most beautiful visuals of the 3, and the best performance out of it and DSP
DSP has the biggest "world to build on" as you can have up to 64 star systems that each can have 2-3 planets and a gas giant each for you to build your imperium on.
It also recently got a update for multicore support for up to 6 cores, but you'll hit visual limit first as even with my current "update 2" patch, i get less than 60 fps on my main planet due to all the belts and drones flying left and right eating up the gpu even on my 2080.
So so far i have soon sunk more hours in DSP than i have in satisfactory at 305 hours, and 214 in DSP, and way more to go to make sure i can make everything at max efficiency.
Factorio is suffering from its lazy devs who do not create content (even though I heard a DLC might be coming), but it has great modders. You can play Krastorio 2 & Space Exploration for several months.
Satisfactory receives great updates on a regular base and DSP developers are awesome too.
Though I go hard mode and use roundabouts because they're pretty.
I'd say DSP is worth a buy.
I was put off Factorio as apparently there are enemies and things to keep an eye on.
I just want a game I can chill and not feel pressured by time.
I'm giving DSP a go at the moment....see what pops up
- Factorio has the most content and is the most mature in terms of polish and gameplay experience (also has tons of content mods). It's definitely the most complex and challenging one overall. If you want a challenge and really like constant problem solving, Factorio is the best bet.
- Satisfactory is a more chill experience, focused on base building and exploration. It's the prettiest out of the three games, has a really vibrant environment and visuals are very pleasant to look at. Building things in 3 dimensions also adds a brand new layer of gameplay and ability to solve problems in different ways, something you don't have in the other 2 games. It's not the most polished game though, and content wise it's nowhere near Factorio, but there is enough here to play for a very, very long time still. If you want to have a chill experience without much stress and just want to build a cool looking Facotry in 3D, Satisfactory is a good pick.
- Dyson Sphere is the most unique. It starts like a typical Factorio clone, but quickly transforms into a different game once you starts expanding to other planets. After a while the game becomes less about micro managing your factory and making sure it runs optimally, and it becomes more about macro management of economy, planetary imports and exports and making sure the supply and demand is met. Content wise I'd say it's similar to Satisfactory, there's plenty to have you entertained for a long time, but nowhere near Factorio. It's also a stress-free game, especially if you choose to play with infinite resources. But you can challenge yourself by playing with scarce resources too, So, if you want something that feels fresh and different, DSP is a good choice.
So then…
I own all 3 of them. Some of them - more than one copy.
As someone said - Factorio is eternal. It is in its own league. Currently i am at about 400-500 hours in the game and i am BARELY scratching the surface. There are people with 2000+ hours and still learning stuff.
If you have "the right" mindset, then the possibilities are almost endless. All this in vanilla. Mods adds another universe.
Also aesthetics of the game are pretty much irrelevant, if you are into it. For the protocol i like them a lot. But this is just personal preference.
Satisfactory i bought second.
I was very enthusiastic about the 3d aspect of the game at first.
The map was beautiful (still is). It was a refresh - something different than Factorio.
I put a good amount of hours in the game. But it never feels “right”, somehow. It doesn't tick the same boxes as Factorio did, or even DSP.
The game feels “empty” for me, if that makes any sense..it's like a child toy. I can't take it seriously. But, of course, i enjoy my games by taking them seriously, so this may differ...
You can enjoy the beautiful scenery for a couple of hours and then...then it gets old.
There are just more of the same. Same row of Assemblers. Same manifolds. Same everything. Same resource node… And then - repeat.
It has some complexity, but it is the “same” type of complexity, just forced.
Maybe when the game is at finished state - i will change my opinion, but at the moment the game is engaging for about 10-20 hours at best. Then?
Then back to Factorio, of course. :)
Also - slow development for my taste.. More fun and jokes on Youtube from CS, than actual progress it seems.
Although, i admit, i am not following the development at the moment, so i might be wrong.
DSP….
Well DSP is more or less what i expected a “3d version” of Factorio to be. It is very promising. It has the right set of tools to be super successful.
Also this is the most complete EA release i have EVER seen. It is developed by just a few people (take your notes CS). They are active, and the speed of development at the moment is almost insane.
If the project continues to be at this level - DSP might become one of the best games in the genre.
I have extracted almost all the gameplay there is at the moment, but i am watching closely on this one.
Anyway, all this sounds more like a brief review of the games, but it is just my feelings about them at the moment.
Take it or leave it. :)
P.S. I apologize for my english. It is my third language, and i am not very good at it.
I am also not some Factorio "preacher" or cultist. :)
eh? So you have a dyson sphere, now what? You get it like mid game. Calling for rescue with your rocket seems way more concrete.
Well, whatever. We both enjoy DSP, but I was thunderstruck there.
I suspect that you will change your mind after 500 hours in factorio.
The crafting is exactly like it is in Factorio and DSP (ie, you make factories and logistic chains to do everything for you). I don't think that's a valid assessment at all. Look, I definitely agree that Satisfactory is at the bottom of this list currently, but let's be clear that it has a very robust logistics chain and the addition of a true z axis to construct vertical factories is something both DSP and Factorio would benefit greatly from.
Are we talking about the same game?!
POLISHED?! I love the game but come on man what does polished mean to you?
Completely accurate assessment of all three.
Thunderstruck? Let me repeat: I previewed, not reviewed, all 3 games. They were previewed all around the same time for no more than a few hours each. Your reply reads like a response to a review but that isn't the case here.
As for the Dyson sphere vs. rocket I had "build a rocket because the text wants me to" and "build a Dyson sphere because I want to". I've read that Factorio doesn't end at the rocket launch and people try to launch as many rockets as possible to keep themselves entertained. The hook and allure of building Dyson spheres seems more interesting to me than rockets. If you like launching rockets then that's fine. I don't think there's anything wrong with that.
Change my mind that Factorio will deliver as a good automation game? I wasn't suggesting that it wouldn't be great or even the best (at least in terms of gameplay).
Just because Satisfactory is an automation game doesn't mean the gameplay, the core of which is crafting, is implemented the same way as DSP and Factorio. Anybody can see this for themselves by trying Satisfactory right now. It can have the most robust logistics chains and sexiest z axis in the world but if the crafting and building requires more steps than the other games and those steps feel unnecessary then it's tedium to me. The crafting seems like it has taken inspiration from survival games which I am not a fan of. If you enjoy it then I'm not going to argue that you should dislike it. But it's not the same. This isn't a point I'm going to argue.
I chose the word feel to describe complete because it was following "everything I could want" from the previous sentence. I also started the DSP paragraph that way because it comes right after the Satisfactory paragraph. DSP feels complete for an early access title. I am not saying it is on the same technical level of complexity as the other two games. I know it doesn't have the near decade of development that Factorio has. I know it's not truly finished and the "end game" has some work to be done. But it could have been released as a full game. I'm glad it wasn't, but DSP is an example of early access done right.
This is an early access game and yet everything went well for me early to mid game. The translation was rough but I found no bugs and the tedium felt like it could be fixed with blueprints. Late game the star map could use improvements and logistics stations could be smarter but everything else seems good to me so far. The game needs sphere optimization but I wouldn't say that invalidates all the other polish I've seen. Maybe in comparison to Factorio it doesn't impress you but that's not a fair comparison.
ehhhhh is this why people start wars irl? Were the Roman conquests of the germs fueled by a complete inability to understand their preferences? Was the sacking of Jerusalem by Hadrian done out of complete disgust for the culture of the inhabitants?
My shock is because you start out Factorio crashing in a space ship surrounded by hostile alien life out to kill you. DSP, and again I love it for those juicy interstellar logistics, starts you off with "go build a bunch of dyson sphere's and like research things for our virtual reality pleasure dome in another universe." I guess you can make a personal goal of building a bunch of dyson sphere's, but that's the epitome of sandbox: you're doing it because you wanna. My current goal in the game is to crank out a lot of power for the galaxy map: that's peak sandbox and the height of "i don't really care about this goal" to me. Queue Roman Legions sacking Gaul.
The game ends at rocket launch: you can choose to continue playing if you prefer. The insinuation is that you have successfully called for help via satellite.
Same thing happens in DSP: you use a bunch of dyson sphere's to get white cubes: enough white cubes allows you to research victory. Once there you can choose to continue playing. I'm not thunderstruck over a review: i'm thunderstruck that you think Factorio is more sandboxy in its goals. Well whatever don't read too much into it.
They're nothing more than power plants in DSP that you can alternatively use to get a specific resource to make your supply chain output the game winning white cube. DSP requires less planning than Factorio because you get drones earlier on comparatively, but it still requires logistics planning. Moreover, Factorio relies on more concrete logistics trains (via actual trains usually) to deliver supplies which takes more planning (the entire point of the genre) to lay out than interstellar space elevators shipping goods across the cluster. Don't get me wrong, I really dig DSP's interstellar logistic train even though it's super simple to set up, but it's not as entertaining to setup as a complex rail network. That being said, both games tend to reach victory conditions long before you need anything massive in scale.
What precisely feels unnecessary? Does coal feel unnecessary to smelt iron into steel? Does refining petroleum into plastic seem unreal?
I'm not trying to argue with your personal taste, but I guess I don't get what draws you to DSP if setting up logistics is something you find tedious: the main target audience of these games are people who like to setup complex logistics trains and squeeze every last bit of efficiency out of their setups. The Milky Way Galaxy feature in DSP is a great example of that: in order to place highly on that leaderboard, of sorts, you have to have quite the complex setup running at top efficiency. Perhaps you dislike conveyor systems? DSP gives you drones very early (I think they make the logistics too simple) so you don't really need to plan anything out beyond a basic manifold feeding resources into a tower. If anything, I'm shocked you're okay with constantly spamming out mines so that the resources can be shipped back to factory planets which take forever and a day to setup.
HOW?! What is it that you want from these logistics games if you don't like setting up logistics? I really want to know since there is clearly a market here that is not currently being serviced properly.
The threads in this forum complaining about the 'greedy' developers releasing a game with no point are something I detest so I guess I'm on your side with this, but 'finished' or 'full game' isn't the word I would use to describe the current game by a longshot.
I don't think polish means what you think it means. Maybe you meant Polish? But it's created by our favorite plucky Chinese devs. Word play aside, this is the height of what I would call "needs polish," (the act, not the nationality). This is why it's an early access title and not a released game. Is it a great early access title? Absolutely! So was Factorio and so is Satisfactory. Satisfactory has great polish even at this stage and even though I feel it's inferior to both Factorio and DSP: so real talk, what does Polish mean to you?
I'm not trying to get you to like Satisfactory, I'm trying to stop laughing so I can understand what you mean. Your opinion is.... it's like you're not speaking English. It's funny, but it's also very mysterious and I want to know why you are using the odd word choices you are using. Did you perhaps have difficulty expressing your preference for DSP? I get it, words are hard, but don't be surprised when it elicits such responses haha.
It's so funny because we both like the game and both agree that Satisfactory doesn't come close; well, either way thanks for the laughs lol.
Let me get this straight... you necro'd a 2.5 week old thread just to spam a wall-o-text for the sole purpose 'getting the last word' in an conversation everyone else moved on from?
I'd also like to point out that I did get the response I requested :3