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Heaven't found any of the rest yet. >_>
I got the spiniform stalagmites on a really diverse planet and one unmentioned advantage is that you can crank it out like crazy with multiple miners+Chem plants vs all the steps making it from scratch.
I see Fractal Silicon on way too many planets. Both that and kimberlite suffer from giving you materials that don't have that many needed recipes in my opinion.
Agreed on a titanium based rare material. One possibility would be an alternate to plane filters to bypass the need for titanium to make quantum chips.
While we're at it perhaps also metallic hydrogen to get hydrogen fuel cells (again, bypassing titanium) and some radioisotope ores you can throw in the particle accelerator for easy Deuterium and other stuff.
They either trivialize the game too much or have no meaningful impact.
One of the worst ones is fireIce from gas giants, which also comes in obsene amounts. This makes the whole graphene tree irrelevant and also fire ice is infinite.
Or also sulphuric acid is very bad in this regard.
Rare resources should have smaller benefits, ESPACIALLY if they are infinite.
For instance sulphuric acid:
4x light oil, 8x stone, 4x water
should be
4x sulphuric water(!), 4x stone = sulphuric acid
:)
I certainly hope we will see a planet type that has oil as its ocean. Titan-esque planet if you will, though making it crude oil just because there is no methane/ethane in the game. Imagine having as much crude as you can have pumps :D
that said, Oil when fully tapped can be used to make all the yellow science you could ever need, just add titanium. my long term plan of the original starter world is to make it the sole research crafting and consumption dump, keeping all other color productions to scale with my yellow output. for now, early to mid way in that goal, its gonna be a plastics and sulfuric acid export till i get a sulfuric ocean world in my interstellar chain.
Optical grating and organic crystal are pretty similar, they both lead to the same place. Optical grating needs 6x to do the job of 1 organic crystal, but it also saves more steps.
Unipolar magnets are by far the best. It skips green motors AND it skips oil processing in one fell swoop. In fact it can be a huge downside to have your unipolar systems too close to spawn, since that will cripple your unipolar supply.
Unipolar magnet - Meh : the rarity of these and the tech level you need to be at to reliably get these into a given system doesn't seem to really necessitate the high need for this. Yes it saves ~ 7 other steps (gear , coil , motor , green motor , sulfur , graphene , and energized graphite ) but you will more than likely be making these anyways for belts. So to me it seems like the hassle of trying to get these shipped to your factory planet or expanding the factory planet out makes this a meh
Optical grating crystal - Useful, mostly for the 3 steps saved (plastic, organic crystal, titanium crystal) because organic crystals are a pain
Oil - Useful. the amount of oil out there is vastly superiour to the amount of organic crystal veins.
organic crystal veins - useful. doesnt negate the need for Oil (read- plastic) though thus isnt that required,
FireIce - Useful (required) so useful and saves so many steps even the dev(s) considers it mandatory in your starter system.
Kimberlite ore - Meh - really saves you 1 step, that should really be a quick jump in the smelters anyways (go from coal into diamond strait). Turning this into some sort of natural plastic vein would be ideal
Spiniform - Meh -two steps saved since you have FireIce access by the time you want this
Fractal silicon - Meh - single step saved, I can understand the want for this, but it is like kimberlite. unless there is future plans for this its a 'why bother?'
Water - not listed but im going to include it. Useful. some systems dont have access to it and shipping it seems.... wasteful. We have hydrogen cant we just make the stuff on some Ozone planet?
Sulfic acid - Useful (included for the same reason as water) saves you several steps and is just better to have access to.
So yah, when looking for a next system i look for fireIce, Oil, and water as MUST haves. nice to haves would be Optical grating crystal, Sulfic acid, organic crystal, and unipolar. Mehs would be all else.
I haven't found any unipolar magnets in the game yet, so I'm not sure how useful it would be. I have many many smelters producing magnets and plates so I''m not sure why I would bother, especially with those stars being so far away from where i am now. And, unfortunately I agree with you that the most of the "rare" resources are just there to eliminate a few steps in the production line.
Specifically there are 2 items that made me jump for joy, and one was the organic crystal veins and the optical grading stones, but I actually ditched the latter. With organic crystals and titanium, you can make titanium crystals which are used for yellow science AND for the production of casimir crystals which could actually replace the need for any optical grading stone (as far as I have seen). I agree that getting scads of sulfuric acid from oceans is a HUGE step up when creating titanium alloy.
So yeah, some of these "rare" resources really only eliminate 1 step (maybe more, I don't know...)
I want some crystal node that turns into green motors, that would be insanely helpful too lol.