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(3 MK I assembler still require alot of ressources though)
Hmm maybe i'm doing over kill then... 120/m would be 12 assemblers.
5/m launchers means I'll need 24 launchers to keep up, that doesn't seem to bad (launcher set up wise).
That's what i've been using =D
Hmm, I was not aware of this. Thanks for the warning/heads up.
as long as your sphere grows fast enough to meet your power needs as your build new stuff within the system. typically by that time, I'm off in other systems building up stuff, so don't really care how long it takes to build a sphere in a system I'm not in.
https://steamcommunity.com/sharedfiles/filedetails/?id=2376558151
But you get a feedback, unlike in factorio, where you need more power to produce more rockets and you need more rockets to produce more power. For example, my 12 launcher factory probably used about 2 GW power.(adding up all systems) The only way to get that much power in a way that isn't completely tedious is to have a sphere producing photons-> anti matter rods and ship them to all your planets.