Dyson Sphere Program

Dyson Sphere Program

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Chinsukolo Feb 18, 2021 @ 7:23am
Carrier Rocket production rate
So I'm still on my first play through at ~50 hrs, I've gone slow and taken my time and also built my research to deliver 1/s (60/m) and I'm finally done with Green at that rate. (with a bit of overage to make warpers).

I'm starting my sphere now and I've no idea whats a 'reasonable" or "good" rate of production for Carrier Rockets I'm planning for 2/s (120/m) but I've no idea if that overkill, or way under.

I've also no idea how many rockets a launcher sends per minute (to figure out how many launchers I need to deliver the 2/s (120/m).

I'm building around my starting star with is classic G Type yellow.

Any advice or thoughts?
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Showing 1-12 of 12 comments
Critaa Feb 18, 2021 @ 7:30am 
A Silo launches 5 rockets/m....yesterday I manually build tons of rockets with one MKIII assembler. If you wanna provide a good and fast building amount of rockets go for 3-4 Assemblers

(3 MK I assembler still require alot of ressources though)
Last edited by Critaa; Feb 18, 2021 @ 7:31am
Chinsukolo Feb 18, 2021 @ 7:33am 
Originally posted by Critaa:
A Silo launches 5 rockets/m....yesterday I manually build tons of rockets with one MKIII assembler. If you wanna provide a good and fast building amount of rockets go for 3-4 Assemblers

Hmm maybe i'm doing over kill then... 120/m would be 12 assemblers.

5/m launchers means I'll need 24 launchers to keep up, that doesn't seem to bad (launcher set up wise).

Critaa Feb 18, 2021 @ 7:36am 
With 120/m you got one sphere in no time :p....I completed my first ring (smallest orbit(1x15° latitude)) with my assembler in like 5-6 hours and because i manually filled in the ressources so alot of brakes between building
Last edited by Critaa; Feb 18, 2021 @ 7:38am
Chinsukolo Feb 18, 2021 @ 7:38am 
Maybe I should tone it down to 60 or 90 lol - the Deut for the 240/m rods is a planning pain
MrFailSauce Feb 18, 2021 @ 7:39am 
Keep in mind that rocket launchers take a lot of power. A good solution is to locate your sphere in a system with a tidally locked planet. Then you can cover one hemisphere with ray receivers to meet your launch power needs. 24 launchers is ~432 MW
Last edited by MrFailSauce; Feb 18, 2021 @ 7:42am
Critaa Feb 18, 2021 @ 7:40am 
Someone turned the factorio calculator into DSP ressources...saves me lot of headaches...but I tried it 2 times by myself
Chinsukolo Feb 18, 2021 @ 7:42am 
Originally posted by Critaa:
Someone turned the factorio calculator into DSP ressources...saves me lot of headaches...but I tried it 2 times by myself

That's what i've been using =D
Chinsukolo Feb 18, 2021 @ 7:42am 
Originally posted by MrFailSauce:
Keep in mind that rocket launchers take a lot of power. A good solution is to locate your sphere in a system with a tidally locked planet. Then you can cover one hemisphere with ray receivers to meet your launch power needs.

Hmm, I was not aware of this. Thanks for the warning/heads up.
Operation40 Feb 18, 2021 @ 7:42am 
I don't see any reason to rush it.. 1 launcher does me fine (i've restarted a few times).
as long as your sphere grows fast enough to meet your power needs as your build new stuff within the system. typically by that time, I'm off in other systems building up stuff, so don't really care how long it takes to build a sphere in a system I'm not in.
MrFailSauce Feb 18, 2021 @ 7:50am 
Oh also, if you're doing a high rocket launch rate, the limiting factor on your sphere will probably be solar sails and not structure points. You should consider a sphere with densely packed nodes because a node can only accept so many sails per second. (I outran my sails with maximally spaced nodes and 12 launchers)
Chinsukolo Feb 18, 2021 @ 7:53am 
Man we almost need another calculator to match the factory calculator - that says for this size nodes, you need this many sails and this many launchers, to backwards calculate the production rates.
MrFailSauce Feb 18, 2021 @ 8:18am 
This guide is a pretty good start
https://steamcommunity.com/sharedfiles/filedetails/?id=2376558151
But you get a feedback, unlike in factorio, where you need more power to produce more rockets and you need more rockets to produce more power. For example, my 12 launcher factory probably used about 2 GW power.(adding up all systems) The only way to get that much power in a way that isn't completely tedious is to have a sphere producing photons-> anti matter rods and ship them to all your planets.
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Date Posted: Feb 18, 2021 @ 7:23am
Posts: 12