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Let's start off with mining. Mining is kind of bland and similar to other games which is perfectly fine but if you were able to dig underground and find rarer minerals and of course find iron copper and other minerals the game would be a lot more interesting. To do this you should research better miners and be able to have drills, or bigger miners like bucket wheel excavators such as the bagger
293https://www.youtube.com/watch?v=cocg1u0nwbI
There can also be different miners for different types of mining such as asteroid miners magma planet miners etc. This would bring in more things to do and research such as ore detectors which will detect where materials are in the ground. This can also mean that you can deconstruct most if not the entire planet, and to me that sounds like an incredible thing to be able to do. Now this can be another very easy way to get tons of soil pile once you've research the tech. you can research a mineral splitter that can be something like a normal splitter, but instead of separating different materials it separates the minerals from the soil pile. Before the separation the soil will be named as iron soil, copper soil, coal soil etc.
I would love more. Many of my machine are fed from single belts, and the way the game stores materials for future crafts really bogs down machines down the line on the same belt. I often have to put down multiple miners on the same group of ore to make it work. Combined with how some recipes use both basic and refined items, this is a non-stop issue for me endgame.
If that would be considered too easy (mining must be easy and automated for building megastructures though, it is a requirement for astroengineering), then it could also be limited to planetary mining drones that require you to place a planetary logistics station on the planet you want to mine.
Running around all the time to replace miners whenever resources run out seems too much like a chore instead of a challenge. The reason why I currently play with unlimited resources.
https://dsp.thunderstore.io/package/crecheng/StationAutoCollect/
https://dsp.thunderstore.io/package/kremnev8/AdvancedMiner/
https://dsp.thunderstore.io/package/jinxOAO/SmelterMiner/
It's one of those things that should be easier with better research, and make you look back afterwards like "remember when we lived like barbarians and placed a dozen mk1 miners down manually around a mineral patch? I remember"
My idea is to have a mining machine that can be placed on top of mineral nodes, without collision. It should also have a relatively large radius it can mine from, so the smaller veins can be fully tapped by one, maybe need two for the larger veins. It should also function as a planetary logistic itself, with 50 drones, maybe have 6 belt slots (3 on opposing sides) at a height level above the minerals, since that's where the miner sits.
The closest thing to this from mods is StationAutoCollect, but you still need to place those 120-180 mk1 miners for it to work... you just avoid belting and placing interstellars all over the place to collect from them.
This idea may sound pretty overpowered, like it's a pretty significant upgrade to mining, but you can always balance it by having manual placement of mk1's around a patch mine nodes faster than an mk2 plopped on top of them would.
Automatic miners is more fancy but it is also way more dev work.
The reason they are a pain to setup is also because the ore deposits are so random in shapes and arrangements... no one size fit all scheme would efficiently target them all IMO, so even with blueprints (when we get them) it would still require lots of manual intervention on a case by case basis.
Is that what people do? Just put down multiple miners covering the same "squares" to get faster output?
Doesn't this eat up the available ore really quickly?