Dyson Sphere Program

Dyson Sphere Program

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zhangzy Feb 27, 2021 @ 7:21pm
Really need a new miner
The small miner is just too painful to use at end game... when you need massive amount of raw resource like 80k silicon /min, 40k iron/min, 40k/min copper and etc etc... It's just unbearable to "aim" the miner every time you place them. I really can use a hover miner like those giants extractors.
At the later game you should be able to use one miner to cover up one group of deposits like in satisfactory.
And the overall management/statistics also needs to improve if this game is really to be working on a cluster level.
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Showing 1-15 of 32 comments
phillip_lynx Feb 28, 2021 @ 3:51am 
The downside of this method is, that this ONE miner will be slower then the normal miners, if you cover one single node with more than one normal mine. Even if you double the miningspeed of the ONE miner.
Last edited by phillip_lynx; Feb 28, 2021 @ 3:52am
Caz Feb 28, 2021 @ 4:28am 
There are miner upgrades that increase the speed of the miner.
pogiepnoi Feb 28, 2021 @ 5:54pm 
I've made a post about adding bigger miners and being able to mine/deconstruct entire planets

Let's start off with mining. Mining is kind of bland and similar to other games which is perfectly fine but if you were able to dig underground and find rarer minerals and of course find iron copper and other minerals the game would be a lot more interesting. To do this you should research better miners and be able to have drills, or bigger miners like bucket wheel excavators such as the bagger
293https://www.youtube.com/watch?v=cocg1u0nwbI
There can also be different miners for different types of mining such as asteroid miners magma planet miners etc. This would bring in more things to do and research such as ore detectors which will detect where materials are in the ground. This can also mean that you can deconstruct most if not the entire planet, and to me that sounds like an incredible thing to be able to do. Now this can be another very easy way to get tons of soil pile once you've research the tech. you can research a mineral splitter that can be something like a normal splitter, but instead of separating different materials it separates the minerals from the soil pile. Before the separation the soil will be named as iron soil, copper soil, coal soil etc.
yes Feb 28, 2021 @ 6:37pm 
more is not necessarily better.
AceMan Feb 28, 2021 @ 7:34pm 
Originally posted by yes:
more is not necessarily better.

I would love more. Many of my machine are fed from single belts, and the way the game stores materials for future crafts really bogs down machines down the line on the same belt. I often have to put down multiple miners on the same group of ore to make it work. Combined with how some recipes use both basic and refined items, this is a non-stop issue for me endgame.
Alysm Mar 7, 2021 @ 9:17pm 
if we could have a stackable miner it would be great, it could work with the logic that the higher you build the "deeper" the drill can reach.
Dragon Mar 8, 2021 @ 1:09am 
I would like mining vessels or drones of sorts. You assign them to a logistics tower and they go out to mine the resources you specify on the logistics tower. You will still have to explore and prospect for resources though, mining vessels can't mine resources they don't know about.

If that would be considered too easy (mining must be easy and automated for building megastructures though, it is a requirement for astroengineering), then it could also be limited to planetary mining drones that require you to place a planetary logistics station on the planet you want to mine.

Running around all the time to replace miners whenever resources run out seems too much like a chore instead of a challenge. The reason why I currently play with unlimited resources.
Darkaiser Mar 8, 2021 @ 7:07am 
I advocated for an increase to the miner's effective area with a spot on the Tech tree but nobody else got behind the idea so...
Voltlighter Mar 8, 2021 @ 1:30pm 
Late game be like: Roll up on a new system, need to extract the ore. Ok, well this planet has about 15 mineral patches. 8-12 miners per patch, 120-180 miners needing to be placed, each one manually, with belts connecting them all up to an interstellar hub.
It's one of those things that should be easier with better research, and make you look back afterwards like "remember when we lived like barbarians and placed a dozen mk1 miners down manually around a mineral patch? I remember"

My idea is to have a mining machine that can be placed on top of mineral nodes, without collision. It should also have a relatively large radius it can mine from, so the smaller veins can be fully tapped by one, maybe need two for the larger veins. It should also function as a planetary logistic itself, with 50 drones, maybe have 6 belt slots (3 on opposing sides) at a height level above the minerals, since that's where the miner sits.

The closest thing to this from mods is StationAutoCollect, but you still need to place those 120-180 mk1 miners for it to work... you just avoid belting and placing interstellars all over the place to collect from them.

This idea may sound pretty overpowered, like it's a pretty significant upgrade to mining, but you can always balance it by having manual placement of mk1's around a patch mine nodes faster than an mk2 plopped on top of them would.
Last edited by Voltlighter; Mar 8, 2021 @ 1:33pm
VA gamer Mar 8, 2021 @ 1:47pm 
Would be interesting to have a tech after the atmosphere collector - an ore collector. Single-slot, 20k capacity tower with drones that mine ore. Planetary network drones would pick up the ore and move it to planetary network for use where needed. For balance, the drones could be consumable, requiring replacement after x number of operations. Alternatively, it could be like the atmo collector and just hoover the material directly somehow.

Arcane Mar 8, 2021 @ 1:51pm 
Those sound reasonable, setting up mining on a whole planet level is very tedious. Easy solution is just bigger miner that can cover all the patches at once and can mine faster. This will bring down clicks by ~6 times to set it up.

Automatic miners is more fancy but it is also way more dev work.
Leeux Mar 8, 2021 @ 1:59pm 
The miners would so much easier to place if their "prongs" (don't know how to call them) would have no collision or at the very least would have a less collision forward from the miner itself... (I'd see them as some kind of floating protrusions, that don't have to touch the ground necessarily, as justification for the change at least)

The reason they are a pain to setup is also because the ore deposits are so random in shapes and arrangements... no one size fit all scheme would efficiently target them all IMO, so even with blueprints (when we get them) it would still require lots of manual intervention on a case by case basis.
Last edited by Leeux; Mar 8, 2021 @ 2:00pm
GAMING_Alligator Mar 8, 2021 @ 2:11pm 
I could never place more than 3 or at most 4 miners on any ore patch without them overlapping the area they cover.

Is that what people do? Just put down multiple miners covering the same "squares" to get faster output?

Doesn't this eat up the available ore really quickly?
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Date Posted: Feb 27, 2021 @ 7:21pm
Posts: 32