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Its hard to calculate the orbit plus the gas giant to figure it out, I didn't bother.
The grid on the poles sucks, it's super awkward to build factories on them.
So might as well slap them full of solar panels.
Building a ring at the equator and some around each pole seems to be pretty common. If the planet has good wind, I might use those around the equator instead.
I run my materials bus along the equator so I can build industries on either side. If the equator has a ring of solar panels, then every single material that has to cross over the 'fence' created by the panels has to be routed up to level 4+. So I just create patches of solar panels here and there, put a patch on the opposite-ish side of the planet as well, and one of them will be making power.
Equatorial rings do take up prime real estate as it's much easier to build without having the grids shift the way they do near the poles. But if you're using drones rather than belts to transport stuff around then a solar ring won't get in the way.
1 entire ring around a planet is 600 solar panels btw.
If you look at the orbit of the planet, in some cases the planet dips down and exposes the top side to more sunlight, so you could have energy there for half the period of the planet's orbit or whatever
https://steamcommunity.com/sharedfiles/filedetails/?id=2385962372
Yep, at poles I do circles too, looks awesome and is easy to not to waste space too.
Looked like my lava planet had North pole in sunlight all the time. Turned out it was only for half a year, the other half a year it's darkness and South pole is the one enjoying sun.
I ended up having 2 sets of solar panels at both poles, so at least one is working xD
Though that will be useless now with Solar sails, but I still need 2 ray receivers :F
Shame there is no way to quickly tell if a part of a planet is constantly illuminated or not, waiting whole orbital period while looking at a spinning planet does not look like much fun :D