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But if you break it down and work on one product at a time it is really chill, and as others have said, if you set resources to infinite there is absolutely no pressure from the game.
You will always be short on something or have too much of another thing but that is the nature of the game
it is starting really simple but it start ramping up after red matrix
Its not really complex either...you'll probably see youtube videos or threads/posts on here of people going nuts over ratios and stuff like that. But you can get away with doing a more simplified version. For example mine some ore, put it in storage, take it out of storage to smelt/build. Then you watch how much your ore stock is getting depleted. Is your ore going down too fast? maybe you built too many smelters/assembly buildings and need to deconstruct some. Is your ore stock still going up even though you have smelters/assembly machines? maybe you can afford to build more. But you dont need to get all mathematical and go "ohh my miner takes 60 ore a second, my smelter turns it into ingot at a rate of 30 a second and my belts move at a ratio of 6 to 1, and my sorters move it at a ratio of 50 to 1 and my storage can hold the square root of pi up to a factor of 52 repeating to 10" and stuff like that. You can just think in terms of "i need more of this" or "I need less of this".
You can look at another game called Factorio which as a demo and aside from its retro style graphics it has some gameplay similar to this. You lay down belts, storage bins, miners, smelters, assembly machines and so on. Spend a few hours in the Factorio demo getting familiar with the game mechanics. That way when you try out this game you arent wasting time with its game mechanics and you can stay within the Steam 2 hour refund window if you decide you dont like it.
This game is so much fun. It will eat your life if you get into.
But; if you were struggled in Oxygen Not Included, this game will be harder for you. This game has much more complicated setups than ONI.
I think its better to watch some gameplay videos and decide it yourself.
Molly a friend of mine saw me playing lastnight and put it simply "I am an Anno guy not so much Factorio" and being and I knew exactly what the underlying question was which i believe is yours too.
Casual ie. you don't need to watch youtube for hours with ppl with vast experience and college degrees in electronics, maths or science - I wouldn't say that means casual but I think what you want to know is does the game eradicate alot of the "do it yourself" Factorio (as brilliant as it is) relies HEAVILY on for its deeper and greater scope.
In short. YES!!!
The one thing I cannot stand about Factorio is that the logic system has no prefab/templates ... there is no simple answer unless you area already using blueprints but let us recall those are community created too - this is awesome for the player who wants the sky to be the limit but for a player like yourself it is daunting, overwhelming and despite what some would believe - off-outting.
DSP does this element for you ... to compare watch ANY "logistics wiring" video on YT in reference to Factorio automation.
Done that?
OK so in DSP its a case of you put down a big tower, fill it with drones and choose if you want it to "demand" or "supply" and pick the very attractive resource icon .... it is THAT simple. There is no doubt what Factorio does is impressive but if you compare drone mechanics in terms of END RESULT to how DPS works the reality is DSP does it 20x easier, and ends up with the same result.
I think 2 hours of trying the game will help you make a final decision but what I will say is that for the asking price - these guys are SERIOUSLY offering alot of game here .... the price is prolly the single most amazing thing against the volume of content and polish available right now .... this early access u can sink dozens of hours into and some of the really awesome stuff is yet to come.
I seen some gameplay and it does look complicate, but I will be sure to check it out for more information, and decide later if I would be able to handle it. xD
Youtube videos can be split into two camps at the moment between those who naturally migrated from factorio and those who have seen a new game and want to play it. The former will tend to have more focus on ratios and numbers and getting things perfect (some more than others) while the latter may have that but with far less maths and a bit more belt spaghetti.
It's pretty casual as there is no time pressure, and no enemies. You can set resources to unlimited as well.
So you can develop your factory in your own time. There's no rush to do anything.