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Easy example:
If your starting planet has an "orbit time" (again just for easy math) of 500 seconds -- then a planet with an orbit time of 1000 seconds would have orbital resonance of 1:2; meaning for each orbit that planet makes, your home planet would make two orbits.
Thus for a planet with 1:4 resonance, that means that said planet will take one orbit in the time it takes your own to make four orbits. Resonance can be used to identify planets which have predictable times at which they are close to each other for easy transportation between them.
Some real world examples would be the 1:2:4 resonance of Jupiter's moons Ganymede, Europa and Io, and the 2:3 resonance between Pluto and Neptune. So for every 2 orbits around the sun Pluto makes, Neptune makes 3.
In not-accurate laymans: Planets with resonance will have massively more frequent opportunities where they are as close to each other physically as possible for short travel times, as opposed to planets which do not have resonance and may have to wait extremely long times to be "close" to each other.
This is incorrect, as wind and solar % efficiency is it's own data point on a planet's display in the map view.
Yes, look at the orbit times in the map view and do the math. I'm betting the orbit time of that planet will have a coorrelation of ~1:4 with your home planet.
I agree it's probably an oversight that it shows this for bodies outside of the solar system you are in for comparison, but hey early access and all that.
So the planet has four days (rotations) in one year (orbit)
This mainly means the planet rotates incredibly slow, but you might also get high percent of available fire for rail guns in comination with a tweaked solar sail orbit