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The devs are planning to add combat later as well so, we don't have that yet. It's not something you would immediately miss though. Plenty of fun to be had in the meantime without it, although the game may feel like a creative sandbox mode for some.
PS. I know about dsp.thunderstore.io. But this is still a fix, not an increase in diversity.
I paid $20 for this, and I got 150 hours out of it. If I don't play any more (unlikely) and updates died tomorrow, never to return (also unlikely)... I'm good, man. I got my money's worth.
I'm at nearly 220 hours, and have yet to "finish the game". I recognize that my playstyle in these games is different from most people's, but most people will probably get at least 50-60 hours from this game, in my opinion. Finishing in under 40 hours in your first playthrough would be astounding to me, despite the developer's statement that it can theoretically be done in 25-30 hours.
If you want to use Mahzrael's metric of "money to hours played", I'm sitting at less than 10 cents an hour, after taxes, and I'm not done yet. The "average person" would pay less than 50 cents per hour if they played this game as if it were job and had laser focus on "beating the game". I've spent more on a "cheap" lunch than I spent on this game, and more than a month after purchase I'm still spending almost as much time thinking about different things to do and different ways to do things when I'm not playing as I spend actually playing.
As my review states, this game is amazingly complete and polished for an EA game; for that matter, it's more "complete" than a lot of full-price AAA games I've seen/played. If it looks like something you might enjoy, give it a shot. If it doesn't, then keep scrolling.
Play it or don't; just don't waste time sitting on the fence.