Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Completely agree with this fellow chap. But I just want to mention that Fractionator loops get less efficient as you put more Fractionators on it. So, personally, I would put in 10 Fractionators. :D
Assuming power is effectively unlimited, the determining factor for me would be how much deuterium I actually need. Don't quote me on the figures, I'd have to check to be certain, but I think my gas giant has 0.06 deuterium/s (x1 resources). I worked out (by timing extraction) that to produce 1,800 deuterium per minute I'd need Mining Upgrades 200%-210%.
Obviously producing much more than that would require another method, but considering I already tap giants for ice and hydrogen, not taking the deuterium would be crazy (given it's just sitting there) :)
FYI, 10 fractinators plugged to a single t3 belt should produce you, on average, almost 3 deuterium a second. Almost because every new fractinator added to the same loop will have a slightly lower performance.
Of course, don't forget to tap your gas giant first, it should have some deuterium. But I'm assuming you have A TON of spare hydrogen byproduct like everybody else so that'll be your main source.
I've gone for two rows of 6 fractionators for now, which I can expand to rows of 10 and/or ice giant collectors later as production picks up. I've only just entered purple matrix territory and want to get a basic warper production line running for logistics vessel supply. There's a juicy black hole 3ly away.
Things are still going somewhat slow at the moment. I built up to drive engine 4 and warpers on my starter planet, learning the game and checking out all the features, then packed up my entire factory and moved to another system. Here, I decided to go for a multiplanet setup right away, not nearly as efficient as my single planet plate of spaghetti I had on my starter planet and slow to get up and running but, I like it. It's a large system (planets being up to 15AU apart at times) so production should pick up once I got some logistics vessel speed and cargo space research under the belt.
A multiplanet setup does give me loads of space to expand though.
A tip from somebody who already went through this: It's best to manufacture warpers in the star system that will be exporting the goods. It makes things needlessly complicated if you automate warpers and then export them to other systems (and it will also waste warpers too). And you will have to expand to other systems soon, since you're at the point where you will start ramping up the silicon consumption by A LOT. So, don't bother automating warpers yet, especially with the basic recipe that's pretty inefficient. Best get to green science, and start setting up mining colonies with local warpers supply.
This is exactly what I did, and I don't regret it. Although it slowed me down to start with it's paying off now. I used one planet for research, another for the rocket factory, and another (farthest out) just as a mine. I was going to use the fourth planet as a mall, and still might, but so much stuff is involved in the rocket production chain that it's tempting just to leech off that, lol.
I did the maths. A loop of 10 Fractionators on a 30 belt will produce an average of 2.87 deuterium per second. The equation is:
belt_speed - (belt_speed * (0.99^fractionator_count))
=30-30*0.99^10
=30-30*0.904
=30-27.13
=2.87
(0.99 is the chance that a Fractionator will not convert a hydrogen)
You can always boost a longer loop by merging in new hydrogen after every few Fractionators to fill gaps left by the earlier ones
Also, later on you shouldn't have to worry about hoarding any if you have a good flow coming in from orbital collectors. I recently removed the belt from my tower so I could finally use the 80,000 I had unnecessarily stored in tanks.
This is an example of getting 30 deuterium per second from 100 fractionators:
https://steamcommunity.com/sharedfiles/filedetails/?id=2390165517
Since mining speed research is literally infinite, at a high level, orbit harvesters can be filled up instantly upon construction.
https://www.youtube.com/watch?v=jLT_9l4wQ0M&t=776s
Yea it's like nuclear energy from Factorio, odd setup. Need to replace the hydrogen every three fractionators to have them running at over 99% capacity.
I have a stand alone factory system pumping out constant rate of collectors and just surrounded the close giant.
My setup has three zones. 1st I have the logistics hub send it to the chem plants crack the ice, second zone is fractionators. Third zone is burners.
So after fire ice is broken up, the graphene has a primary splitter back to the logistics hub. If that is full, it goes off to the burners which are multiple daisy chained rows.
The hydrogen run a cycle to the fractionators. If the input is backlogged because cycle line is full, excess also goes to the burners, but enters from opposite end and daisy chains other way.
I could so the colliders too, but the closed cycle just seems more efficient. There is no specific math to it, the chem processing side is just maximum that can be fed from one tier 2 conveyor. So I can have up to three clusters per hub, just expand as needed.