Dyson Sphere Program

Dyson Sphere Program

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Kempeorlaxan Mar 18, 2021 @ 2:34pm
How to organize everything?
I am really struggling to organize everything. I have interstellar warp drives and everything and ready to expand to other stars - but my industry is a mess and I can't track what resources needed where... Everything goes everywhere...... And I can't find anything lol.

I mean my homeplanet acts as a center but its a mess. I am trying to think up organization system but I keep failing.

I went to a new system and decided to a create a new homeworld planet to be more organized - but it just ended up being same as my original world - lots of random stuff everywhere just more organized but still no clear rhyme or reason to it.
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Showing 1-14 of 14 comments
sin_rtb Mar 18, 2021 @ 2:50pm 
My home ended up a mess but as I expanded I specialized more on each planet. For instance my second planet specializes in Titanium plates. My third planet in steel plates. I now have a planet that just makes Mk3 ramp/conveyers and another that just creates and shoots dyson sphere parts. If I find something causing a bottle neck I go to a new system and create an industry just to address the bottleneck.
Tankfriend Mar 18, 2021 @ 2:54pm 
There's two main approaches to organization: The main bus and the modular setup.
WIth a main bus, you use a large set of conveyor belts going all the way around the equator of your planet to transport everything that needs transporting. All your production is then built north and south of the main bus. All the production lines draw their raw materials from the bus, and feed their products unto the bus.

With a modular setup, you use the equator as a point of reference and build small, self-contained production set ups (ideally square or rectangular designs) north and south of the equator. Each production setup only does a single production step, and imports / exports all its raw materials and products via its own planetary transport station.

In both cases, you can connect interstellar transport stations to import / export stuff across space.
Freelancer Mar 18, 2021 @ 2:58pm 
You would think that a factorio player with over 3,000 spent playing it would find DSP just as easy to organise, nop, it just made me sloppy when it came to organising everything. Giving up and starting a fresh game or moving to a new system would'nt have helped. I needed INSPIRATION, a goal that I could aim for.

Youtuber Nilaus has some of the best DSP tutorial guilds and play throughs that will help you see how easy it can be to learn how to create managable builds and keep them neat and tidy, which is half the battle towards expanding your empire.

Start here: https://www.youtube.com/watch?v=WlNm-p4wPhM&list=PLV3rF--heRVtfN2S6uiVOdzBFHkheQoI2&index=1

When I got to Purple Cubes I hit a brick wall, my starter planet was a real mess, each production was leeching resources from other productions and made it difficult to find bottlenecks etc. What I did was to build seperate productions per product that didnt leech off another production and did this upto building purple cubes, while at the same time dismantling my messy unreliable build sections until I had reasonable neat and working productions chains again. I learnt a lot doing it this way. So bite the bullet and rebuild slowly while replacing your old building chains. Far from being put off doing it this way, I actually found myself enjoying the whole experience!
umop-apisdn Mar 18, 2021 @ 3:23pm 
The logistical pivot point, ie "towers" or "stations", causes everything you've done previously to look like a toddler's half-finished plate of spaghetti. The only real solutions I've seen are to wipe it out and start over (which can be done piecemeal, to avoid being overwhelmed) or to up stakes and move "home" to another planet. I've done both, and I'd say that both plans have their merits; but you've still got to go back and fix "home" at some point... "No time like the present!"

I see lots of people starting completely over to "do it right this time", but when you do that you lose all of your research (ie, progress), which feels bad. Better to learn to deal with the frustration, and tackle the problem head-on instead of trying to avoid it; You're unlikely to be able to make beautiful bases before you have the tools, and you don't get those tools in the first hour or two.
vkobe Mar 18, 2021 @ 3:33pm 
Originally posted by Kempeorlaxan:
I am really struggling to organize everything. I have interstellar warp drives and everything and ready to expand to other stars - but my industry is a mess and I can't track what resources needed where... Everything goes everywhere...... And I can't find anything lol.

I mean my homeplanet acts as a center but its a mess. I am trying to think up organization system but I keep failing.

I went to a new system and decided to a create a new homeworld planet to be more organized - but it just ended up being same as my original world - lots of random stuff everywhere just more organized but still no clear rhyme or reason to it.
survey the solar system and its neighbour, you will have idea about the resource and check black hole and neutron star for a rare resource only them have

personaly i recommend to chose a planet with abundant copper, iron, titanium and silicon to be the core of your industry in solar sytem with ice fire gas giant

and you try to group your factory making same item on the same belt
Wat Mar 18, 2021 @ 5:50pm 
Originally posted by Tankfriend:
There's two main approaches to organization: The main bus and the modular setup.
There is actually a third approach, the spaghetti setup. Spaghetti is the only available choice in the beginning of the game, until you research enough logistics techs to make the other two setups viable.

After you research the necessary techs, like mk3 belts and mk3 sorters for the bus setup or planetary logistics stations and logistics drones for the modular setup, you need to add these items to your mall and mass produce them.

Then, after having plenty of these items, you can upgrade the initial spaghetti setup.

Start as a mess spaghetti -> research logistics techs -> mass produce logistics items -> replace mess spaghetti with organized bus or modular
Tankfriend Mar 19, 2021 @ 10:44am 
I'd say spaghetti building is pretty much the opposite of organized... :steamhappy:
DaBa Mar 19, 2021 @ 12:09pm 
People who are organizing their bases like they did in Factorio are doing it all wrong. AKA you're making your lives harder. Here's a solution to solve all your problems: plug everything into a logistics network. Forget a main bus, forget factory blocks, forget everything and let the bots do the job for you.

Seriously, it makes everything so easy. Mining ore? Smelt it and plug it into a planetary logistics station. You're making a new material? Put down a station, request all the materials that you've already made, feed the production buildings, then plug the product into a new station to supply the rest of the grid for future projects. If you make sure that everything you make is plugged into the network, and that you have plenty of each material in your network, then there will be no need to organize anything else and making new things will be very easy. Finding bottlenecks is easy too and solving them is even easier.

And there's also an added bonus of it synergizing very well with interplanetary logistics, whatever things you import you can order your bots to just grab and redistribute on their own. And they'll do a perfect job as long as there is enough material to go around.
Last edited by DaBa; Mar 19, 2021 @ 12:13pm
DaBa Mar 19, 2021 @ 12:20pm 
Also, as an added bonus, it makes your planets look awesome https://steamcommunity.com/sharedfiles/filedetails/?id=2429499929
yes Mar 19, 2021 @ 12:22pm 
i do organize my factories like i did in factorio, i produce everything on-site and only import "first tier intermediates" (=smelted products, including oil products, steel and titanium alloy). smelting is done where i mine. works pretty well and i assume it will also be scaleable to way higher levels since i use way less belts (direct insertion), inserters and drones.

it has to show though, i cant get myself to build further before we get official blueprints, the clicking is killing me (and no i wont install 3rd party mods as long as they rely on dll injection and are not open source tyvm for the tip i know about them)
Last edited by yes; Mar 19, 2021 @ 12:27pm
Rovalis Mar 19, 2021 @ 12:23pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=2412973049

This should sort your issues. The biggest struggle is transitioning your initial early/mid-game setup into Interplanetary Logistics Hubs. Utilizing an effective main bus system allows you to do this very simply. VESPARCO took the Nilaus starter-factory video and expanded on it with Factorio concepts and created a really nice guide that will help you.

It seems like overkill in the beginning but you'll be very grateful for the effort invested in organization early once you're ready to start exploring for rare resources, create forge worlds, or feed your DSP.

As far as organizing your specific factory inputs/outputs, always build E-W/W-E, and consider the "Equatorial", "Tropical", and "Polar" regions for the northern and southern hemispheres. I tend to build most of my actual factory on whichever polar region requires less foundations, and utilize the opposite for my Dyson Swarm setup once I've got the foundations to fill in any gaps. Moving to new planets once this is all setup is much more simple. You just lay down the belts for your regions, place down your Interstellar Hubs, build the factory per your objectives and move on.
Last edited by Rovalis; Mar 19, 2021 @ 12:36pm
DaBa Mar 19, 2021 @ 12:28pm 
Originally posted by yes:
i do organize my factories like i did in factorio, i produce everything on-site and only import "first tier intermediates" (=smelted products including steel and titanium alloy). smelting is done where i mine. works pretty well and i assume it will also be scaleable to way higher levels since i use way less belts (direct insertion), inserters and drones.

it has to show though, i cant get myself to build further before we get official blueprints, the clicking is killing me (and no i wont install 3rd party mods as long as they rely on dll injection and are not open source tyvm for the tip i know about them)

I don't know if you're right or wrong to have those worries, but can't you just look up the mods on github and see if there's anything fishy in them? I looked up the "MultiBuildBeta" mod and you could certainly do that.
Rovalis Mar 19, 2021 @ 12:40pm 
Originally posted by Wat:
There is actually a third approach, the spaghetti setup. Spaghetti is the only available choice in the beginning of the game, until you research enough logistics techs to make the other two setups viable.

After you research the necessary techs, like mk3 belts and mk3 sorters for the bus setup or planetary logistics stations and logistics drones for the modular setup, you need to add these items to your mall and mass produce them.

Then, after having plenty of these items, you can upgrade the initial spaghetti setup.

Start as a mess spaghetti -> research logistics techs -> mass produce logistics items -> replace mess spaghetti with organized bus or modular

You can research your basic belts/sorters/splitters without blue cubes.
yes Mar 19, 2021 @ 1:34pm 
Originally posted by DaBa:
I don't know if you're right or wrong to have those worries, but can't you just look up the mods on github and see if there's anything fishy in them? I looked up the "MultiBuildBeta" mod and you could certainly do that.
i assume that my worries are just carefulness in general, i dont mean to insinuate bad intention and the vast majority or even all in case of DSP mod authors only have the best interests in mind.
i just couldnt find any source last time i had a look, maybe i was just sloppy. anyways, to my knowledge blueprints are actively been worked on, i already have 200+h in DSP, i can wait the few weeks more.
Last edited by yes; Mar 19, 2021 @ 1:47pm
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Date Posted: Mar 18, 2021 @ 2:34pm
Posts: 14