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Chase down the first coal node you find. Drop a miner on there, and place some coal output into a storage box. That will keep Icarus charged for the first half hour. Eventually you'll unlock energized graphite. Take the coal, smelt it, and put the graphite into a box. A full generator of graphite is good enough for Icarus' first space flight (always save before your first flight!).
There are wireless transmission towers, which are blue poles. They have very long wire connection range, and will charge a nearby mech. The recharging zones also stack up, which is nice.
Beyond that, just keep exploring and trying the new stuff. Fully exploring the starting system is pretty much mandatory before going beyond.
Personally I had an excess of Graphite from all the X-Ray Cracking I had setup and used that excess to power my mech for a long time. However travelling between planets and systems burns more fuel than you have experienced before so make sure to take plenty with you.
also have a look at items stats. in general the more joules (whereas 1J = maintaining 1W over the time of a second aka Ws) the better. the "fuel chamber gen."-value means how fast your mech is able to convert the energy to usable power (the base value is shown in the upgrade screen) - it has no effect on powerplants.
That's perfect for where I am in the game - much appreciated - thank you.
and invest in better core ^_^
Nah, energetic graphite is fine. Just make sure that it's topped up and you have a full refill's worth in your inventory before setting out.
If the said coal patch happens to be a decent walkable distance from your main build, then as soon as you're able, build a conveyor belt bringing the coal nearby and put the storage box at the end so it's easy/convenient to grab.
As soon as you have the tech, process the coal into energetic graphite and use that to power the mech. It recharges a lot faster.
The next step is when you get the upgraded electricity transmission towers. After you build them you can recharge the mech from the grid by standing underneith them. Keep some in your inventory and drop down 2-3 and charge up whenever you need to.
This will get you through to the next stage which is eventually hydrogen fuel rods (requires titanium & will become available to you around the time you're getting yellow tech), and then subsequently deuterium rods. They will be more than adequate right into the very late game (antimatter rods are the final step, but aren't really needed to complete the game).