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Trees, or rather, logs and plant fuel can be used in an alternative recipe for Organic Crystal: https://dsp-wiki.com/Organic_Crystal
Also, not sure if you've found it yet, but you can increase/decrease the brush size for the foundation tool with NumPad + and - . i think it goes up to 10x10, while the default is 2x2.
Having a way to make soil might be interesting, but it's only really for the early game, and the problem of soil sort of fixes itself once you have the ability to sail. You can just move to a planet with more constructable area. Some planets also get you ridiculous amounts of soil.
But if I'm entirely honest, I think soil only exists to stop people from completely filling in the ocean on the starting planet before they realise they need some water. Otherwise I'd nuke soil entirely.
Now we're talking. It could be interesting to have a "terraforming station" that uses drones to place foundations (if you supply the building), collect soil, stone, and trees from the planet. Not sure where you'd go to suggest that. I think I've seen Discord mentioned once or twice.
It's a horrible recipe in the current state of the game though. The time required to chop trees could be spent automating organic crystals the regular way. You'll need to anyway since it takes a while before you can go interstellar and mine the crystals directly.
It's a single player game, people do what they want, but it's not a good use of time.
If you don't believe me, look at speedruns. Trees cease to exist in the mind of speedrunners past the upgrade that requires 60 logs...
I definitely agree. It's not a good recipe beyond very new players that might have manually cleared their starter planet manually and stored all the "crap" and have it available to even feed into that pipeline.
I personally eat all the logs and plants I gather and those which I don't get erased when I pave the entire planet flat with foundations either way.
Bottom line here though: I think OP is far too focused on the starting planet. Most planets do not have vegetation and so the vegetation is simply there on the starter earth-like to get you going as a tutorial energy source that is readily abundant.
Eventually, you shouldn't give two turtle ♥♥♥♥♥ about a tree. Your goal in the mecha is above that. Black Hole, Neutron and O, B or A stars where the best luminosity for a sphere can be found don't (or or just likely won't) have trees or foliage as far as I've seen in my 4+ restarts of the game. The earth-like we get as a starter is the only earth-like we're even likely to encounter as far as I know. Which is pretty realistic according to real-world planet hunters. Earth is not just rare, but ultra rare.
I totally agree with your view of automation too. I think OP has lost sight of the bigger picture here: WE DON"T WANT TO MANUALLY COLLECT ANY RESOURCE. This isn't a survival game where we need food and water or want to have annoying limits like "whoops, RNG only gave you 3 earth-like planets out of 64 so good luck finding trees and plant fibers...."
Resources beyond that early game level should all be both large scale and potentially automated, as that is what we're supposed to be out hunting for and exploiting.
Trees are starter ♥♥♥♥. Plants are starter ♥♥♥♥. They are limited to the starter world because after 20+ hours, you should have well-progressed beyond starter ♥♥♥♥ and not need them anymore. Most of us, beyond the point of getting access to warpers, are not even building our dyson spheres close to the original starting earth-like planet.
I was very much doing that, but I also very much tend to get lost in the minutia or small tasks or little things in games like this. It's part of their appeal for me.
I stand by my idea of wanting a way to automatically place foundations and a way to manufacture soil so you don't have to go flatten things yourself. I think if there are drones that place foundations via this "terraforming station" there should be drones that go harvest the vegetation and loose rocks and such. It really irks me to walk by resources or just destroy them. I'm that guy in Skyrim or Minecraft that has multiple chests of useless loot because I had to bring it with me, haha.
I've since discovered, as @Ancient said, that there is really only the one earth-like planet. I have seen lava planets and the some others and if you look on the wiki there's a couple different variants with bodies of water. I think what would be interesting is having terrain features that are too extreme to flatten or build on, leading to asymmetrical layouts and such.