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So no idea when we can rebind the keys?
I use a Corsair Scimitar, a MMO style mouse but its side buttons are disabled by default and you need to assign in software. I then assign a pair of them to the mouse "Forward" and "Back" buttons testing just now both of them can be assigned and read as "Mouse 3" and "Mouse 4" so I expect extra mouse buttons work to a degree.
edit:
yeah well, just tried it and - why do i even wonder - it doesnt work in DSP, says it requires a keyboard key <.<
good thing is, you can have profiles auto-switch when you launch applications.
One issue I did find when keybinds first came out is that some keys couldn't be switched between keyboard and mouse, I couldn't make the camera (middle mouse) a keyboard key) or any of the normal keyboard commands use middle mouse. Try a few other commands as I'm not sure how to set up what you suggest for mine to test it.
Edit: Oh, F keys are just there as an option, DSP doesn't seem to register F16 being pressed at all.
just wanted to tell you since those extra F-keys seem to be not very well known, but really nice in games where they work.
*might be named slightly different in english, my native language is german and i cannot figure out how to set icue to english (not that it bothers me)
Can we just have what the overwhelming majority of games have, namely the ability to assign binds to whatever key, button, or combination of them we want?
Check back later. Early access games are not finished.