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Without mods we will just have to wait until the Devs fix it. There are several other threads in ths forum that discuss this in more detail.
You should be able to paste a blueprint over many building types; basically anything that allowed manual pasting atop itself (smelters, assemblers, chemical plants, oil refinery, solar panel, wind turbine).
I'm not sure about power poles, storage, or research labs.
And belts are known not to work if there's more than a 1 segment overlap. And there are some other later game buildings where you can't paste one down to modify an existing one.
Also as I understand it you can't paste down dissimilar versions of a building. So if you've got a Mk.I assembler or something with Mk.I sorters I don't thing you can overlay it with a blueprint calling for Mk.II versions (or vice versa).
The developers did say this original version is pretty limited and they'll be working to improve it. But for the moment if you want blueprints that extend your production chain you'll probably have to save them in non-overlapping blocks and then manually connect up the belts of each block after pasting down the blueprint(s).
Totally understand that there's still a lot of work to be done. I'll look forward to updates in the near future!
I'll try to check out that mod too! It sounds like a good workaround for the time being.
Are you using mods?
No mods. It is not that big. The basic stuff for early to mid games takes maybe 4 150x blueprints. A 600x blueprints will add most other things.
It would really nice if the devs could add the option to overlapp belts in blueprints. Would make it a lot easier.
I know, it's to somehow prevent people from just smashing down big Factories and make Early Game a piece of Cake. But as you can see, it's still doable by splitting BP's up. So it doesn't really prevent anything. And for me, I think everyone on his own should decide how he wants to play. Trying to keep Early Game challenging by limit BP's makes no real sense for me?
That's a known problem and dev's mentioned before the update that it will be quite difficult up to impossible to have BP cross tropic line, due to grid changing in size.
They might find a solution some day, but that won't happen in the near future I guess. So you have to create/use Blueprints a way that they don't cross Tropic Lines
End result: the blieprint is worthless and useless because when I want to use it for fast and easy copying of factory arrangements it does not work at all.