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However I heartily recommend BetterStats by brokenmass it improves the statistics panel showing items per second instead of per minute if you want. It will also show you your max potential production and consumption rather than what is being produced or consumed at that exact moment.
RailgunRetargeting by brokenmass is another good one, will make sail launchers switch to a different orbit if the one you set them to is unreachable, slightly cheaty, but feels a bit more realistic, makes sense they'd automatically launch sails into what ever orbit they can see.
Stack multiplier is good, I don't use it as I find the stack sizes to be ok, but I have tested it.
CanNotShowDyson by crecheng is also a good one if you have performance issues, it makes dyson spheres/swarms invisible (they still work as normal) which can really improve FPS.
And i did grab ones you mentioned already :-) except dysonsphere, havent started making one only played a week or so. So dont need it just yet.
Took a good while get it to work kept getting errors. But so far its working. I am adding one mod at time and running it for bit to see.
You also have to use their mod manager, r2modman or something like that, is a little work to set up, good thing only needs to be done once. I'm sure there is a link to it on dsp.thunderstore.io, so be sure to look for it. Will also need BepInEx_x64_5.4.5.0 I think this is the hooks that let mods attach to the game, every single mod requires this as a dependency) (oops, in that name the _x64 is because I have a 64 bit system, yours may be different)
And I feel justified in my non-usage of mods.
No need to use mods if dont wish to. Great thing about them is they are optional so its users choice. I like mods as they tend "ones I use" to help balance game or make it more enjoyable.
Now the cheaty ones like free resources do tend ruin game. Others just add item base should have.