Dyson Sphere Program

Dyson Sphere Program

Statistiche:
Is there a stack mod to increase sizes?
Looking for mod for this if possible. dont want a insane one with million per stack lol Just maybe double size?
Messaggio originale di Nekogod:
Messaggio originale di dragonsphotoworks:
Where do i find it? I normaly use loverslab or nexus.
dsp.thunderstore.io I too looked at nexus first but it seems all the mods are here only. Or at least most of them, 230+ on thunderstore vs 11 on nexus.
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There is, it's called MultiplyStackSize. Multiplies all stacks by a configurable multiplier, default is x2
Where do i find it? I normaly use loverslab or nexus.
L'autore della discussione ha indicato che questo messaggio risponde alla discussione originale.
Messaggio originale di dragonsphotoworks:
Where do i find it? I normaly use loverslab or nexus.
dsp.thunderstore.io I too looked at nexus first but it seems all the mods are here only. Or at least most of them, 230+ on thunderstore vs 11 on nexus.
Ultima modifica da Nekogod; 26 lug 2021, ore 15:41
Ah cool! I will check now thank you. nexus was very limited so i was wondering.. Thank you for the info :-)
Messaggio originale di dragonsphotoworks:
Ah cool! I will check now thank you. nexus was very limited so i was wondering.. Thank you for the info :-)
No probs, there are a lot of mods and some will ruin the game by making it trivial.

However I heartily recommend BetterStats by brokenmass it improves the statistics panel showing items per second instead of per minute if you want. It will also show you your max potential production and consumption rather than what is being produced or consumed at that exact moment.

RailgunRetargeting by brokenmass is another good one, will make sail launchers switch to a different orbit if the one you set them to is unreachable, slightly cheaty, but feels a bit more realistic, makes sense they'd automatically launch sails into what ever orbit they can see.

Stack multiplier is good, I don't use it as I find the stack sizes to be ok, but I have tested it.

CanNotShowDyson by crecheng is also a good one if you have performance issues, it makes dyson spheres/swarms invisible (they still work as normal) which can really improve FPS.
I am grabbing a few with higher versions of belt and assemblers. Most of it is QOL or added features. But trying keep from any cheaty ones like infinite free times.

And i did grab ones you mentioned already :-) except dysonsphere, havent started making one only played a week or so. So dont need it just yet.
Ultima modifica da dragonsphotoworks; 26 lug 2021, ore 16:07
Thanks for the link! not only did i get stack mod but I also found mod to "square" off the resource nodes so I can access them better!

Took a good while get it to work kept getting errors. But so far its working. I am adding one mod at time and running it for bit to see.
Have fun playing, friend! May your Spheres be Plenty, and your Factories be massive.
HELLO? I must speak up here, if a mod has not been updated since May 28th, then it very well may not work, they warned that this would happen. We are waiting for many mod authors to get around to updating their mods to work with this newest game.

You also have to use their mod manager, r2modman or something like that, is a little work to set up, good thing only needs to be done once. I'm sure there is a link to it on dsp.thunderstore.io, so be sure to look for it. Will also need BepInEx_x64_5.4.5.0 I think this is the hooks that let mods attach to the game, every single mod requires this as a dependency) (oops, in that name the _x64 is because I have a 64 bit system, yours may be different)
Ultima modifica da Zigamus; 26 lug 2021, ore 23:21
Messaggio originale di dragonsphotoworks:
Thanks for the link! not only did i get stack mod but I also found mod to "square" off the resource nodes so I can access them better!

Took a good while get it to work kept getting errors. But so far its working. I am adding one mod at time and running it for bit to see.
Ah yeah I had a play with that mod it makes blueprinting a standardised mining setup a lot easier, at least until the devs come up with a way to make that better as currently it's the most tedious/annoying part of the game.
Messaggio originale di Zigamus:
HELLO? I must speak up here, if a mod has not been updated since May 28th, then it very well may not work, they warned that this would happen. We are waiting for many mod authors to get around to updating their mods to work with this newest game.

You also have to use their mod manager, r2modman or something like that, is a little work to set up, good thing only needs to be done once. I'm sure there is a link to it on dsp.thunderstore.io, so be sure to look for it. Will also need BepInEx_x64_5.4.5.0 I think this is the hooks that let mods attach to the game, every single mod requires this as a dependency) (oops, in that name the _x64 is because I have a 64 bit system, yours may be different)

And I feel justified in my non-usage of mods. :steamhappy:
Messaggio originale di Zigamus:
HELLO? I must speak up here, if a mod has not been updated since May 28th, then it very well may not work, they warned that this would happen. We are waiting for many mod authors to get around to updating their mods to work with this newest game.

You also have to use their mod manager, r2modman or something like that, is a little work to set up, good thing only needs to be done once. I'm sure there is a link to it on dsp.thunderstore.io, so be sure to look for it. Will also need BepInEx_x64_5.4.5.0 I think this is the hooks that let mods attach to the game, every single mod requires this as a dependency) (oops, in that name the _x64 is because I have a 64 bit system, yours may be different)
I have the manager. Was first thing i looked for. And yes I use it for all the mods. As for the date that I did not know hoenestly. So thanks for heads up.

Messaggio originale di Frozztastic:
Messaggio originale di Zigamus:
HELLO? I must speak up here, if a mod has not been updated since May 28th, then it very well may not work, they warned that this would happen. We are waiting for many mod authors to get around to updating their mods to work with this newest game.

You also have to use their mod manager, r2modman or something like that, is a little work to set up, good thing only needs to be done once. I'm sure there is a link to it on dsp.thunderstore.io, so be sure to look for it. Will also need BepInEx_x64_5.4.5.0 I think this is the hooks that let mods attach to the game, every single mod requires this as a dependency) (oops, in that name the _x64 is because I have a 64 bit system, yours may be different)

And I feel justified in my non-usage of mods. :steamhappy:
No need to use mods if dont wish to. Great thing about them is they are optional so its users choice. I like mods as they tend "ones I use" to help balance game or make it more enjoyable.

Now the cheaty ones like free resources do tend ruin game. Others just add item base should have.
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Data di pubblicazione: 26 lug 2021, ore 13:53
Messaggi: 13