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I understand that, but as a software engineer (not a game dev, merely a hobbyist at best) I would also want a means of authenticating my product. I mean, we spend hundreds if not thousands of hours developing this stuff - of course we want to make sure people try and use a legit copy? Whether it's a normal program or a game.
This is just how Steam's DRM works, you need to have Steam running for the game to run. But you should be able to play it offline - I personally haven't tried this so if this is the case and that doesn't work - then yes, the devs should definitely fix that.
As for your... analogy, I have no idea how to interpret that in relation to this. One of the weirder analogies I've heard :P
As for it impeding the spread, if you mean sales? Then no, it doesn't affect their sales in any meaningful way at all - you're in a minority here. And some devs don't want to publish their games on other platforms - why? More work.
Having your game published on one platform alone is a lot of work, to have it on both EGS, GOG and so on? Probably not an undertaking an indie dev want to do until they're fairly happy with the state of their game.
Ahh okay. I do both software and hardware design, so i view it differently. From 3 separate angles. As a developer, as a hardware engineer, and as a consumer/hobbiest viewpoint. Although when i develop and design what i do is far different than gaming so yeah. Its designed to run w/out need for networking where possible but thats a requirement per the contract and need for the software at play and in use.
For me as a hobbiest though i just like no networked unless i choose to do so really. I can understand why they wouldn't though i hope they do and hope others push for it.
So its still tied to DRM then? If there is no Steam, no profile precached authorization, then it won't work? Isn't that DRM? So if i install steam on a computer, move over the install files, and run it, on a unnetworked machine, it will work?
Without exploiting steam offline mode using steam emu with that token I don't see any viable options to make the game run w/out being tied to a account though. Which I do hope the devs reconsider