Dyson Sphere Program

Dyson Sphere Program

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supernet2 Jul 12, 2021 @ 7:34pm
Is this coming to gog?
Will this game ever be coming to gog?
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Showing 46-53 of 53 comments
Dealman Jul 21, 2021 @ 2:33am 
Originally posted by supernet2:
Folks are free to buy and play based on their decision? Me personally as I got older and realized, a network infrastructure won't always be available great examples like my home lab for my kids, or community centers. I personally don't like needing a forced online authentication method what so ever and feel it impedes a games spread so to say. But I understand the reasons behind it.

Think of it like this, "I want to own my own home". Nobody needs to own their own home, but folks still want too regardless of reason. What's the problem with that? Why not "not" have a home and live off the land?

I also noticed you skipped where I mentioned I already did reach out to the developers via email ? So...? I also noticed you conveniently ignored the previous comments I had mentioned which covers alot of what your posting?

You also seem to have looked over the answers I've overall previously given. It makes me wonder, are you asking to just ask to get another answer that tells you the same thing, or just disagree that I amongst others enjoy games DRM free, for whatever reasons?

I understand that, but as a software engineer (not a game dev, merely a hobbyist at best) I would also want a means of authenticating my product. I mean, we spend hundreds if not thousands of hours developing this stuff - of course we want to make sure people try and use a legit copy? Whether it's a normal program or a game.

This is just how Steam's DRM works, you need to have Steam running for the game to run. But you should be able to play it offline - I personally haven't tried this so if this is the case and that doesn't work - then yes, the devs should definitely fix that.

As for your... analogy, I have no idea how to interpret that in relation to this. One of the weirder analogies I've heard :P

As for it impeding the spread, if you mean sales? Then no, it doesn't affect their sales in any meaningful way at all - you're in a minority here. And some devs don't want to publish their games on other platforms - why? More work.

Having your game published on one platform alone is a lot of work, to have it on both EGS, GOG and so on? Probably not an undertaking an indie dev want to do until they're fairly happy with the state of their game.
supernet2 Jul 21, 2021 @ 8:51am 
Originally posted by Dealman:

I understand that, but as a software engineer (not a game dev, merely a hobbyist at best) I would also want a means of authenticating my product. I mean, we spend hundreds if not thousands of hours developing this stuff - of course we want to make sure people try and use a legit copy? Whether it's a normal program or a game.

This is just how Steam's DRM works, you need to have Steam running for the game to run. But you should be able to play it offline - I personally haven't tried this so if this is the case and that doesn't work - then yes, the devs should definitely fix that.

As for your... analogy, I have no idea how to interpret that in relation to this. One of the weirder analogies I've heard :P

As for it impeding the spread, if you mean sales? Then no, it doesn't affect their sales in any meaningful way at all - you're in a minority here. And some devs don't want to publish their games on other platforms - why? More work.

Having your game published on one platform alone is a lot of work, to have it on both EGS, GOG and so on? Probably not an undertaking an indie dev want to do until they're fairly happy with the state of their game.

Ahh okay. I do both software and hardware design, so i view it differently. From 3 separate angles. As a developer, as a hardware engineer, and as a consumer/hobbiest viewpoint. Although when i develop and design what i do is far different than gaming so yeah. Its designed to run w/out need for networking where possible but thats a requirement per the contract and need for the software at play and in use.

For me as a hobbiest though i just like no networked unless i choose to do so really. I can understand why they wouldn't though i hope they do and hope others push for it.
Last edited by supernet2; Jul 21, 2021 @ 8:52am
东克罗伊登 Jul 21, 2021 @ 11:21pm 
This is an interesting question, but I think it is only sold on steam
CaPY Sep 13, 2021 @ 6:07am 
I wish I could get DRM free downloads on steam. I hate this DRM that could make game unplayable if steam bankrupts or ends or crashes or whatever.
Ettanin Sep 13, 2021 @ 7:07am 
You can play it offline using Steam's offline mode. The only thing that won't work is the Milky Way view. This means it has no always-online DRM.
Last edited by Ettanin; Sep 13, 2021 @ 7:08am
supernet2 Sep 13, 2021 @ 7:10am 
Originally posted by Ettanin:
You can play it offline using Steam's offline mode. The only thing that won't work is the Milky Way view. This means it has no always-online DRM.

So its still tied to DRM then? If there is no Steam, no profile precached authorization, then it won't work? Isn't that DRM? So if i install steam on a computer, move over the install files, and run it, on a unnetworked machine, it will work?
Ettanin Sep 13, 2021 @ 11:33am 
Originally posted by supernet2:
Originally posted by Ettanin:
You can play it offline using Steam's offline mode. The only thing that won't work is the Milky Way view. This means it has no always-online DRM.

So its still tied to DRM then? If there is no Steam, no profile precached authorization, then it won't work? Isn't that DRM? So if i install steam on a computer, move over the install files, and run it, on a unnetworked machine, it will work?
It is tied to a valid account token that is generated when you save your credentials (which is a requirement for offline mode to work). DO NOT give this data to anyone else as it can be used to log into your account. This token doesn't appear to have any time limit.
supernet2 Sep 14, 2021 @ 5:48am 
Originally posted by Ettanin:
Originally posted by supernet2:

So its still tied to DRM then? If there is no Steam, no profile precached authorization, then it won't work? Isn't that DRM? So if i install steam on a computer, move over the install files, and run it, on a unnetworked machine, it will work?
It is tied to a valid account token that is generated when you save your credentials (which is a requirement for offline mode to work). DO NOT give this data to anyone else as it can be used to log into your account. This token doesn't appear to have any time limit.


Without exploiting steam offline mode using steam emu with that token I don't see any viable options to make the game run w/out being tied to a account though. Which I do hope the devs reconsider
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Date Posted: Jul 12, 2021 @ 7:34pm
Posts: 53