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Sadly a consistent and yet unacceptable scenario.
From the developer's side a "COMPILE FLAG" for native Linux which represents a far simpler approach. This would be entirely automated in fact.
I mean, the devs do have the benefit of using an engine that claims to work on linux(among other platforms).
Granted there will be edge cases and extra work regardless but they most definitely are not starting from the ground floor here
So you really shouldn't ask the question of why they didn't make it so it works on Linux, since the answer to that is always the same and you cannot blame them for making that choice. I would also love to be able to fully migrate from Windows, but it's not a reasonable thing to expect.
That being said, you should treat every single dev that makes their game run on Linux like a legend they are, since they are pretty much making a gesture of pure good-will, expecting nothing in return.
The black screen at launch issue seems to have been fixed a while ago. Proton Experimental runs the game pretty much flawlessly.
Obviously I also prefer native games, but Unity is a mixed bag in general
I play a lot of windows games via Proton on linux (steam), which works astonishingly well.
Native linux support is still preferable.
Yes, linux is up to 4% market share
(heh, sucks butt)
You really need to understand its more than a "compile flag and ur done"
Speaking from personal experience (penguin household here, haven't run windows for years) - I just picked up DSP for the summer sale and it's working fine on Ubuntu 20.04 without any tweaks.
If it's not letting you install, you have to enable steam-play for "all other titles" in steam. Many titles (at least those that don't use horrible kernel-level rootkits for an attempt at anti-cheat) work great.
If your desire is to abandon windows, go for it.