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Seems to have the best of all worlds.
- Has one of the best offensive fireballs especially OD (Power Wave).
- Has Ryu's Hashogeki (Round Wave, that is plus on block and good OKI).
- Has better Ryu's High Blade Kick (Power Charge) that is actually combo-able even non-OD.
- Has M. Bison's most salt mining move Scissor Kick (Burn Knuckle).
- Has better Ken's Jinrai Kicks (Quick Burn, LP +frames, MP overhead).
- Crack Shoot that might be similar to Honda's/ Bison charge move (No drive meter required, close distance AND works as Anti-air!).
- Even has better AA (Raising Tackle), with i-frames OD.
- AND ALSO better Ken's Dragon Lash Kick with side-switching (Passing Sway, which you can cancel last hit to bait for juice punish or a throw!!!).
- Has standard SF6 supers, SA2 potentially doing more damage but resource rich which can be a big deal in ending matches.
Not much of his normal I paid attention to but they seem decent, and more-so if he has the standard cr. MK into Drive Rush SF6 BS.
Yeah cry baby scrubs are gonna have a terrible time, only everyone is used to their tears none would ask them "ARE YOU OKAY?!?!?!" and just straight to that "BUSTAH WUUUUULF"!
Except I actually like playing Terry so now I get to wield the evil
Crack Shoot doesn't have the pushback scissor has so you'll lose your turn on block.
Literally how scissor should be.
Burning knuckle = loses turn up close, keeps turn from far.
The other shoulder move just loses turn on block.
It's on block for both distances.
Is probably recovery based which means from closer the hit happens earlier in the animation, so there are more recovery frames. Meaning he's more negative.