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Some lower quality screens might have those issues even if you have VRR. Mine, for instance, goes up to 165Hz, but at anything over 150Hz the VRR won't work properly, resulting in choppy gameplay.
Keep in mind that the game is still synced while those are going on. You will get the slowdown whether the FPS has fallen on your end or on your opponent's end. Most people out there set up their game to have the maximum quality they can get, which means they're already around 90%+ usage in most scenarios (these people tend to have FPS drops during CAs or resource-intensive moves, too), so these people have huge drops during the more expensive parts (iirc, intros and outros usually spike to around 2x resource usage, probably because the FPS doesn't matter so much here and devs just made it pretty).
Check if the issues occur outside of Online matches. If they do, and they didn't use to, you can try reverting drivers if on Nvidia, as the newest Nvidia drivers caused some problems. I'm on October's version since it was the last 545 release, but I also have a 2080S which doesn't really benefit from the DLSS3 patches on newer drivers (since Nvidia has decided to lock it to newer cards). If you have a more recent GPU you'd want to try out newer drivers in case you play the games mentioned on them. October's version also fixed some screen issues regarding SF6 specifically for me (at 150Hz VRR, full screen at 60FPS would shake the screen up and down, this doesn't happen in October's version, but happens on 2024's drivers, I guess sometimes tech is more like magic than science).