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Like i said, i'm not fond of this "all rounder" design in modern fighting games. SF6, Tekken 8, Guilty Gear Strive, they're all working around universal mechanics and moveset variance that makes characters no longer feel mechanically unique and have no true weaknesses. If Tekken 8's Heat isn't making defense a detriment through insane chip damage, then Street Fighter 6 is making everything plus with Drive Rush or Drive Impact cancel.
At this point, i just want a fighting game that's not so universally charged. If Virtua Fighter 5 and 6 can be the anti-modern fighters i'm looking for, then i'll happily start playing those. This is just nucking futs.
...
Anyway. Not having him is wack but I wouldn't want him now. Too soon.
I don't think I've read anything on this forum that I disagree with harder than this.
SF6 using drive rush to make normals plus on block is a nerf to normal frame data from prior SFs. SF6 characters have generally 0-1 normal that's plus without DR. USF4 Cammy has 9, Ken has 7, Ryu has 4. SF5 Cammy has 5, Ken has 5, Ryu has 5. 3s has nearly everything being plus on block, and SF2 and Alpha 2 use the same frame data for hit/block, so something is only unsafe there if it's always unsafe or knocks down on hit. Alpha 3 looks like SF4/5 where a large chunk of each characters moves are plus.
𝘚𝘢𝘨𝘢𝘵 𝘸𝘪𝘭𝘭 𝘢𝘳𝘳𝘪𝘷𝘦 𝘢𝘴 𝘶𝘴𝘶𝘢𝘭 ....... 𝘋𝘓𝘊
𝐈 𝐆𝐔𝐄𝐒𝐒 𝐘𝐎𝐔 𝐃𝐈𝐃𝐍'𝐓 𝐒𝐄𝐄 𝐓𝐇𝐀𝐓 𝐃𝐈𝐃 𝐘😡𝐔✋🏻
https://www.youtube.com/watch?v=WsMxmYW0ci4
That's a really well articulated analysis that makes a lot of sense. Nice.
Besides, i don't want to know how hard the system mechanics will screw over my playstyle with Sagat, cuz it already ruined Guile for me as a zoner, and frankly i'm not very eager to see Sagat go the way of Ryu or Akuma.
That would be like saying we should get rid of the Mishima's in Tekken, or get rid of Sol Badguy and Ky Kiske in Guilty Gear. It's an iconic cast, whether we play them or not. They're the essence of Street Fighter as a brand.
I'd argue instead of keeping them bottom by leaving them the same, Capcom should instead rework and update these characters so that they're more interesting to play. I'd rather have that than cut them out entirely. Anybody saying the World Warriors aren't integral to Street Fighter needs to double check what "core cast" and "franchise identity" means.
As such I don't think your comparison is a valid one because Ky and Sol are always very popular amongst GG fans. As are the Mishima characters, they're the literal poster children of their respective franchises. You'd have had made a more apt comparison if you had said that Kliff should be in every Guilty Gear because he was part of the first game's roster but uh... *checks notes* he's hasn't been around for the past two games, and both games were received very well all the same. (I'm similarly convinced season 2 could've been just as hype without Dictator)
I also don't think that "Leaving out the three least popular World Warriors" is the same as "leaving out all of them", yes people hated that SFIII removed most of the old cast, something I've brought up several times in the past.But I think it would've had a much warmer welcome if it had "just" added Chun-Li, Guile, and Zangief or even Cammy on top of Ryu and Ken in the first release, rather than going through the effort of getting all eight in. Hell, Street Fighter Alpha had a warm welcome and that just had Ryu, Ken, Chun-Li, Sagat, Bibson and Akuma come back. Thus showing that you really don't need the entire SF2 cast back to be a well liked game. Just a sufficient amount of decently popular characters.
Call me cold hearted but I really don't think that "Oh they were in SF2" is enough justification to get a guaranteed spot in the default roster of the next game if you struggle to even have 1% of the player pool using you, when there's only 24 characters. You'd probably make more people happy bringing Sakura, Dudley or C. Viper into SF7's base roster than you would with any of those three.
Franchises evolve, and while honouring the past is important, to me it doesn't make sense to honour in its entirety when pretty blatantly a lot of the fandom just isn't interested in them.
So I really, sincerely, doubt Capcom would be in a lot of trouble if Dhalsim was a year 3 DLC character in SF7 when in the now five times as many people are playing Jamie instead.
Good idea.
They should buff Dhalsim's speed and nerf Blanka's stupidity, for starters.